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Showing content with the highest reputation on 05/29/2020 in all areas

  1. Would it be possible to bring back the light blue color for party members in TW/GvG ? Currently, the side's color is shown above everything else so it's making it more complicated to recognize your PT members in the melee. Ofc, you can look on the minimap, but it has a little delay and doesnt update in real time. It's making us waste precious seconds. So it would be nice to go back to the old team color display, if not possible to simply add the light blue color back above the current one.
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  2. So, with NovaFire gone who was helping create new costumes for the game I'm wondering if there's anybody who will make new costumes? Though I would still like to obtain some current ones still, but what about some new costume ideas like the following. Create 2 different unique facemask geared toward 2 different uses for each character and not have them the same stats for each character. Each character should have stats specific for their character like SE's getting eva and detect or crit eva and move speed, SW eva and Ch-eva or increased conceal, ME getting HP and Crit void or void and ch-resist, etc.... Mind you those stats shouldn't be OP but they are class specific and in a combination that can counter another players stat increase. Mind you players shouldn't be worried about changing their face appearance since you can have it on without showing it if they don't want too. But other costume ideas are Use commando gear to make police uniform. Make a Fireman uniform Carnival costume some more NPC costumes Oktoberfest German costumes geisha outfits with face mask western cowboy/cowgirl (like a female arkana in boots, daisy dukes blue jean shorts, and a checkered bikini top or go with a french saloon outfit) Anyway, just thinking of some generic costume ideas that shouldn't run into copyright issues anybody else have any costume ideas of their own that don't run into copyright issues? Sadly for @Norleras if he could have it his way, a few Star Trek uniforms might be his pick.
    1 point
  3. I must admit, long ago like around 2010, i was playing alot, but really alot. I was enjoying so much this game, i had a level 30 ranger and 40 assassin and would just go in pvp with a stuff of +9 and would get MVP over 50% of the time. We would play this game 5hours + a day and were having so much fun, i even did cs when i was like 14 ( 8 years ago). We would do ruins everyday because it gave so much xp (kappa) and would do so many dungeons in group because it was fun and harder, because only the one who spent like 500$ had a stuff +15. 3 years ago i stopped because i had something happening in my life and now that i came back. I am full GW / GVG Stuff +17 full stuff and 7 different weapons, 3 different armors, like so much stuff and xp and kratto Mount. And even with all that, i jump in the arena, get crit 10k and die in 4-5 hits because some people have everything +20. How did we go from everything +9 and you can often be mvp to -> Ranger level 40 have 10k attacks??? like what is this???? If you guys create a server, i join within 5 minutes and play this game every single day. I wish i could enjoy this old game where i crafted my items and armors and did quest and went on my pvp char for fun when i was tired of grinding. I feel like i've lost so much time and money on that stupid server because even with more than 5 years of constant gameplay. The community is dead. I would do anything to have a good server! Please do it!
    1 point
  4. Well, i have plenty of ideas and could work on them or what everyone would like to see, since i already designed a costume thats aviable in the Game, but this is not up me Vivi is the boss 👀
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  5. Honestly, I'd rather produce original content. Sadly, I'm not a fashion designer so I'm leaving that task to those with more creative minds.
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  6. Greetings Mar! WB to the sexiest game of all time. Glad your back
    1 point
  7. Welcome back! I remember still from old server.
    1 point
  8. Try making the textures higher than low and it will work... We will have to look into this problem more. Regards to the costume texture issue.
    1 point
  9. That's a lot to say about every class but the SE. I have a hard time digesting all of these as you went through and put nerfs on characters and increases other characters. What will this all do? Who the hell even knows unless they test it. When it comes to the SW void slash, it's not supposed to take the SW out of fade though it is allowed to be used out of fade. It's no different than using shadow strike or poison smoke while in fade. If you are concerned about it not kicking a SW out of fade there's 2 things about this, 1) If you aren't stunned and a SW hits you with this, an AOE atk (that could have a stun/disable) will kick the SW out of fade since they should be close enough for any AOE to hit them. 2) The best use of this skill is with shadow strike where you start with a disable and immobile/stun skill, use ghost walk, shadow strike, void slash, and another disable and immobile/stun skill. So, having it pull a player from fade just as they will use a disable/stun right after is futile. The DoT on major mech, isn't that OP as it's a very weak DoT. It is however a major mech and should deal more damage than the lvl 50 mech. When it comes to the DPS of the SW, the DPS of the SW actually got nerfed a lot, so something needs to make up for it. Especially when you look at the DPS order of each players PU's being top; SEs, DEs, and CBs somewhere inbetween, then the SW, WH, and ME. Right now, though, I think with the focus on every character but the SE. You could put some thought into that character as well, especially since they can be too OP. My head is just too tired to think most of this through right now.
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  10. This is basically what I think should be handled skills wise. Cyberblade: Debuff on Major Mech skills Deus X Machina and X blade should be remove, CB can regenerate HP and already got OP debuffs on the ground. Defender: Nerf Frenzy at 65 particularly (non sense a class can just buff and 2-3 shot kill another). Remove immobilize from DE Major Mech (WH immobilize precisely because WH is the only class in the whole game without offensive buff and is mid range, unless ofc u give frenzy a real nerf at 65). Medic: Restore normal particle resist (same value with all other resist) on ME 65 suits (base stats and enhance stats) and buffs, it's unfair to make a class vulnerable over all other on a particular ch-atk under same conditions, there is whatsoever no way to justify it. Kali skill Sudden Recovery skill charge time should be removed and clear 3 debuffs with cooldown reduced to 30 sec. Many debuff have been added by Major mechs yet ME Major Mech removes 1 debuffs with 40sec cooldown... Substantially Reduce Kali skill Veil of Pain cooldown from the actual 12sec , Kali only have 3 attack skills. Can particularly help ME farm solo better. Increase ME Detection Mastery skill value so its max be on par with SE Inner Sight so that ME can see SW with max fade and no passive concealment. Replace both of ME stun skills animation with that of ME skill Advanced Atomic Launcher cause they are incredibly slow to cast. Punisher: Remove DEF -400 and DoT reduction -2000 on Penetration skill and Major Mech skill (PU build the most crit-atk from all classes - 13k from buffs only - removing people DEF is too much, DoT reduction don't make sense on a DPS class, PU even debuff -750 DoT reduction with Major Mech while even WH only debuff -1400 in all...) Substantially reduce PU DoT on skills (again it's a DPS class, DoT barely make sense on it), a lil comparison between DoT queen WH a basically tank class with no offensive buff and PU a DPS class that build the most offensive power in game (stats here are with skill maxed): WH Flaming Whip is 2800 Dot, 8 sec cooldown, skill range 7m, AoE radius 14m, AoE targets 6, duration 10 sec; PU Plsama Bullet is 3200 DoT, 10 sec cooldown, skill range 20m, AoE radius 5m, AoE targets 3, duration 10 sec. WH Immolation is 2712 Dot, 25 sec cooldown, AoE radius 16m, AoE targets 6, duration 12 sec; PU Plsama Bomb is 3200 DoT, 25 sec cooldown, skill range 20m, AoE radius 15m, AoE targets 6, duration 14 sec. WH Rising Tempest is 2500 Dot, 45 sec cooldown, AoE radius 30m, AoE targets 6, duration 14 sec; PU Ultra Plama Bullet is 3572 DoT, 35 sec cooldown, skill range 20m, AoE radius 14m, AoE targets 6, duration 14 sec. Make all PU skills on the ground 20m range max like all other classes; making slows skills, stun and even debuffs Penetration and Enfeeble) 25m range is so unbalanced since no other class can attack at that range. if a PU attack someone they should at least take some risk. PU damage is so high I don't really know why they even have DoT skills tbh... Even those DoT skill can do so high dmg without the DoT you can try it on test server. Sentinel: Nothing to say for now. Shadow Walker: Reduce crit-void debuffs (5k in total which basically is what most DPS got in all...) they already reduce DEF. It's so hard to build meaningful crit-void, anyone using crit-void knows well what I mean, then a DPS class is given -5k Crit-void, while actually already removing -320 DEF, -2600 VOID and -3800 of all resist when both debuffs maxed, and practically all SW in game are using uni collapse, I let you do the math. Remove DoT on Major Mech, really it has no place on SW Mech at all. SW have no need of extra DPS. SW Void Slash doesn't say in tooltip that it does damage while it actually does, also that skill don't take SW out of fade, this should be fixed. Whipper: Increase Rising Tempest DoT and reduce it's cooldown (30-35 secs), the skill is suposed to be WH "killer move" but it's actually the less effective DoT skill on WH... Lower DoT compared to other skills. It was originally the WH DoT skill with the highest DoT, Why it has been nerfed that much remains a mystery... Shorten animation for lightning Whip it take too much time to cast. On a general note: Lazurus Blessing (revive) should be disabled in NB, why would ME revive people in a BG???????
    1 point
  11. +1 It would be more work but add the markers as we have in WoW
    1 point
  12. +1 Old color display was so much better
    1 point
  13. First of all, in order you to get out the most of the game content, try to get to level 59 atleast and from there work your way maxing your level 65 gears and AP pet. I am no SW main but most of the stuff in game is pretty easy to understand. https://limeox.info/app/scarlet/sim/?c=2&l=11&s=0000011d2741200003828890004&m=4 All of the skills I maxed are your bread and butter skills and are a neccesity got initiating, survival and consistent damage. The remaining points is up to you to play with but in my opinion you should invest those points min - maxing your detection:damage mastery ratio and put points in secret charge and disables until you are comfortable with with it. Note: buffing while invisible does not break invisibility, using void slash dorsnt break invisibility. Fade -> Get close to your target -> Buffs -> Void Slash + Shadow Strike -> Deathblow/Twilight Expolosion -> Secret Charge -> Slaughter -> Deathblow/Twilight Explosion -> Transform to mech -> Epona Sprint -> Brake -> Rainbow -> Run -> Laser Focus. This is pretty much self explanatory let's try to break it down little by little. Fade -> Get close to your target -> Buffs - use Fade in a place where your enemy doesnt see you or there is no point hiding when they know you are around, Get close but not too close and pick an appropriate and important target probably ME or PU but anyone can be a victim, use the Appropriate buff always use Precision and miss misery this will make sure all your skills will not miss and will most likely crit, using Escape Artist is probably up to your discretion and according to situation, remember this is your only survival skill without this you will be dead meat and it only last 10s. Things you have to consider if you need to use Escape artist at the beginning is/are: if there are two or more player around your target, is/are there any SE around? Any of this you will need to use Escape Artist. Void Slash + Shadow Strike -> Deathblow/Twilight Expolosion - use Deathblow if fighting a single enemy and Twilight Explosion if your target is around many players so you can disable them all while you pick off the target. Secret Charge -> Slaughter -> Deathblow/Twilight Explosion - use either of the remaining voltage tree you have used to lock your opponent in disable, if you havent used the Escape artist yet this is the perfrct time to use it. Transform to mech -> Epona Sprint -> Brake -> Rainbow -> Run -> Laser Focus. - if you use deathblow as right before turning to mech use Epona sprint asap else Use Brake -> Epona Sprint -> Rainbow, after that run to a safe location and use Laser focus. In order for this to become successful you need to execute and think fast and you also need to find a good level for deathblow and secret charge so you wont leave a gap in your rotation and pin your target for the remainder of your arkana rotation. You can use Skyjump and Ghostwalk as situational escape tool, everything is pretty situational just know how your class should function and play. Every class has its own role. You can get particle and even smoke but a general rule of thumb is making sure you dont leave a gap because your target might/will probably escape and might get you killed, also you might need a different approach againts some classes and I think it is much better for you to try and learn the rest by yourself.
    1 point
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