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Showing content with the highest reputation on 07/09/2020 in all areas

  1. Feeling cute, might delete later
    9 points
  2. Just gonna leave this here
    4 points
  3. If you forted two whole sets to +10 with 200$ it wasnt bad lucky, in fact it was almost the best case possible if you do the maths of 200$ been around 200-210k and saying that you used 10 corals or ultramarines per piece wich would be the ''odds'' it would be around 175 just with corals and ultramarines, if you also count viridians you were really far from been with bad lucky there and im pretty sure most of the server wouldnt be able to +10 two sets with only 200$ .
    4 points
  4. So one night around 2pm in the summer around Christmas time I was in my room walking home on my way to work and my mom and I was hungry so my grandma went in the kitchen and started making some sense cuz my sister lost her virginity AGAIN but this time she left it on her
    4 points
  5. Unfortunately it is sad to see the current situation of the game, I have been playing Eden vendetta for 5 years and compared to the awk server, The classic server is that if you do not use money constantly you literally will not be able to arm yourself or make pvp, The dgn does not give enough gold for such a high economy. Please consider improving the server economy as the situation is getting boring for some players, and people who load money into the game are taking advantage of that to set prices high. PDT: Use google translator sorry.
    3 points
  6. Likely case is that you wont really be using any of them. In theory Survival Scream and Protective Shield are nice to level and by the time you are actually getting geared you'll have enough gold to max them all without having to worry. So if your questing level Survival Scream, has a semi nice heal if used correctly but don't worry about spending gold on them at the moment.
    2 points
  7. Also, it doesn't cost $2,000 to +10 full armor sets, maybe $500 tbh (know from personal experience). bye dont let the door hit you on the way out. The entitlement some people have.. "MAKE IT MY WAY OR I WONT SPEND MY $50"
    2 points
  8. If you read it right, you will realize that I'm not talking about making things easier... I'm talking about to not lost an everyday work of progression. I want my good stats? YES. Am I working for it? YES. But where's my progress when all stones I worked hard to get has been throwed away cause fortification i based on using 10% sucess rate stones and i failed 95% of it. I mentioned maxing stats because that's what you do when you take PvP seriously and want to be as prepared as possible individually to be among the best players of you guild/battlefield. I will ignore this childish answer. I know you are better than this and can interpret texts better. Sublimes... you must be kidding me, this can't be serious. Can we sell runs in Highlands? The only place that was worth farming in higher caps was Saad room before this got nerfed or to sell DD runs (again we need good gears here) and there's no much ppl buying runs anyway... What I'm saying is: There are other ways to make things work where we don't count only on luck. I agree with you, we need to work on it, this need to be hard, but doesnt need to be FRUSTRATING
    2 points
  9. Maxing requires time and work and not just click your fingers and be done with it. What are you going to do if you max all your gears in a week with no room left for improvement huh? Just look at a Awaken which has easy access to stones and reset scrolls. They gear their main class, then they quit till the next patch or they login for the 30 mins a day PvP. Whats going to be different in Classic? If people care about their stats more than winning the PvP then they should go play a private server game that gives everything on spawn and then closes down after a month cause theres nothing left to do and the developers cant keep on top of the updates. PvP is about winning not "My stats are bigger than your stats". You can participate and theres no paywall that is stopping you from being able to compete. You wanna max your sets and your stats then work for it? Nobodies trying to push you to accept it, I'm just explaining it from the servers health point of view. It's your choice whether or not you want to accept it. We cannot release Sublime and Halcyons on altar unless you want the game to run out of stuff to do in the next 2 weeks and people cry for more content and we end up at 80 cap by Christmas. Fortifications should be worked for and if you think there needs to be something to lower the RNG then work towards that instead of crying about how many stones you may or may not have used. If people don't wanna count on luck there is Sublimes in the market I saw 2 earlier when I logged in. They are being made available at a slower rate. And I don't see how throwing Sublimes at people left and right is going to be healthy for a game that has 2-3hours worth of daily content (If you do all daily PvP). Also please explain to me how farming DD for hours is any different to farming Highlands for hours? People do it on Awaken to gear themselves, people do it on Mainserver to gear themselves so why can't they do it here?
    2 points
  10. Hello friends, With the addition of 110% weapons and gear upgrades that can add another 8-10% to weapon damage, the scales have become unbalanced when compared to original classic EE. Even with capped(50) resists, it is impossible to mitigate the damage dealt in PvP, meaning that fights end 2-3 seconds after they begin. I personally feel that increasing max resistances in PvP settings(GvG/TW/Arena) by 10-20, and then adding a flat 10-20 all resists as a passive for being in PvP would remedy the issue. This would compensate for the increased damage dealt by players without having a negative impact on PvE, and the passive +10-20 would allow for the change without needing to release level 4 gems or invest further in resist sources. The cap and number of resists added are arbitrary amounts that you could tailor a bit for balance, but I feel that the easiest way to fix the damage scaling issue is simply to bump up the mitigation. Thank you!
    1 point
  11. I did find someone and applied, but I'm not in yet, so I'll keep waiting!~
    1 point
  12. I've the same answer for the two of you. Stop assuming that I find having one geared class for an entire content cap acceptable. That was never my assumption when I joined. Stop assuming I find any enjoyment in walking around on a +6 set. Stop assuming that this game was designed around playing one class like it's tera or something. The fun is in experimentation, builds, theory crafting, unconventional setups, etc. Maybe you find being semi-viable in pvp fun, I don't. The experience I wanted, if I were to just pay in cash right now, would be nearly $2000 USD to get + all the required grind. I'm gonna go and take my lofty expectations elsewhere, like the countless games that respect my time and money.
    1 point
  13. Many changes I would say. I think removing the augmented area of the aerolyte with the glyph could turn out to be a fair nerf. That's too broken, one of the most OP CC in the game with such a large area. In 3vs3 you can cover 1/3 of the map. In GvG it covers the total width of the sector of the side crystals. At least in Arena it would be a significant change.
    1 point
  14. It's not really necessary, I understand that you have less time but, the best solutions for with War Stone at the moment are: Participate in TW only do the quests (if you have time to stay until the end) Participate in GvG with your guild to have GGB (keep buying them) Do the Daily Arena Quests, and above all you can buy the War Stone Poly. Don't forget that the server is brand new, take your time to do your Achievement. Especially as few people actually make the Achievement Cape. Maybe later if we add the Gem Altar there might be some War Stone available with it, to help you more. Before anyone claims the parry achievement is worth the trouble, at this level of play it just isn't that worth it. Don't forget that we are also on a classic server, we can't simplify everything unfortunately.
    1 point
  15. My main concern regarding double logins is battlegrounds/pvp maps (which is now/was/still kinda is a problem). If you have 2 pcs and want to sit in Suer or club to level a pet, by all means go for it. But if we see you becoming a problem in a bg/pvp map, then that's when you'll be kicked offline or worse.
    1 point
  16. Thank you, this is all thats needed, your approval, whether be it positive or negative, @Bash and @Jordan, just a thumbs up or thumbs down, and your right, both of you need time. I stand down, as the message is clear as day. Its good to know your working on implementing changes and like the suggestions on this post, and to be honest, thats all thats needed, no dramas, thats what forums are for, to help community and developers come up with good solutions
    1 point
  17. I know that we dont need +10 to be good at pvp, @Yukani is a proof of this... but maxing your stats/dmg is part of PvP players mindset. You saying that +6 is enough just looks like you are pushing us to accept it cause nothing is gonna change and we have to be happy feeling like we are not as strong as we could be. Its not our fault, cause ppl are working hard to gear up, and at the end of the day when our chances are not 100% with us, all of our work is gone for nothing. Most of your opnions and constatations based in your tests doesnt look like the same server we are playing... I talk to many ppl about this and they feel the same. I dont want to be unfair here, you are right about many things (100%-120% dmg thing, etc), but trying to force us to have the same way of think as you do, to play as you play, is not right. It was 140 CLSS for 2 pieces. I have the worst luck on the planet yes. My staff took almost 40 CLSS... and thank god i have avarage forts bonus in this, if not i would have to spent 700-1kg for EACH try to reset its forts. I'm not even close to be a f2p player but most of my friends are, so PLEASE TELL ME how can i keep asking them to not to quit the game yet, if the game ITSELF is showing them everyday that if they want to be strong they will have to put alot of money on it or work their asses 24/7 farming highlands(?) for some amount of gold for, with a incredibly luck, fort their items sucessfully. 10% is not a good idea for Coral stones. Having CLSS and not having a good fortification progression system is not good either.
    1 point
  18. Don't have any clue what you're talking about here as we've never moderated prices. If a staff member did do this then simply put they where abusing their power. Again I'll state. If we where charging 10x the price per Eden Crystal then sure we could release 100% stones on every altar. However, we're not. $20 can usually get you most of what you want of our altar if not 1 of everything. On the "true classic" experiance $20 might get you a medium rarity item a single time. It's not being ignored but It's not something that can be done overnight nore is it something that can be done and tested in the next couple of weeks. I have mutliple things to take care of asside from this game and this game has had so much attention since opening and I want to say I've spend more time dealing with people on this forum than I've had time actually working on the server. So yeh maybe the idea is good and maybe the system could do with a little work but quite honestly if I wasn't spending so much time on here having to debate the same thing over and over again and having the same few people which btw it is the same few people. Then maybe more work could be done on the game and the server and maybe my other jobs wouldn't be getting held back by this too. You say shit like "More attractive things for cashers" well go on list to me whats more attractive for cashers. Every prime on the altars worth hardly anything and the re-usabillity of costumes from altar is non-existant. You say an altar is bad? Maybe the costumes aren't for you. Fact of the mater is the last week altar costume was something suggested to me in a ticket by a player. Not saying I always go looking through tickets for suggestions but when someones polite and someones shows a shred of respect sometimes I make an effort to put something they requested because it seems to be hard to come by with this server. So just because it was bad for you doesn't make it bad for everyone. It's so simple to be from your position but you try to make something actually worth something without overcharging for Eden Crystals or having shit rates, it's not as easy as it looks. I'm trying my best to let the Sublimes and Halcyons slip in but they're going to be rare. People seem to forget that incomparrison to Awaken theirs barely anything to do on this cap. Trials take less than an hour and the pvp events take what 2 hours of time total. What else are you going to do with your time? Farming gold is how this game is, whats any different from running around Highlands killing monsters for gold than running around DD or BTS selling runs for gold. People can farm enough gold and the stones are more available than they where before the 65 content. We cannot control if people raise the price. We are constantly adding new ways to get stones for players who don't top up. For example the event box now contains Sublime Safety Stones and there will be more methods we have planned to add them into the game. However, again if I wasn't spending so much time dealing with people on here and just generally speaking after writing responses like this you can't expect me to just jump back into work and get stuff done as its mentally tolling. Maybe I'd have more time to actually execute on adding stuff. I'm sorry if I said anything offensive or was rude with my language but generally speaking I'm just tired of dealing with this subject. I don't disagree things can't be improved but at the end of the day its not as easy as it looks cause everytime somethings made easier (like VSS for example). Yeh the numbers show that the supply in game is more than it should, you still have free to play players crying foul while the cashers have moved on to the next subject of complaint, the next tier of stones.
    1 point
  19. I willl tell you how 10% stones is protecting server longevity: "If I had a refund option i'd quit this server without a second thought"
    1 point
  20. I remember in the beginning of this server you wanted to keep things as "classic feeling" as possible, which is okay, but againot everything in original was good as we all know, and you guys can imrpove those flaws in this new private server. Thats what a private server is all about, its not about mimicking the original, its an alternate experience. I know your working on a boss type rush dungeon, thats amazing!! Those stuff give life to these private servers. You've done other improvements too, which is good. Your the administrators, your the only persons that can change something significantly, the players provide feedback, good and bad, the sheer amount of posts about stones literally means that this subject really needs to be worked on. "Everyone complains about it, the number of posts is skyrocketing". At this point its enough to understand that this is a big issue for many players, and it can cause you to lose more people, therefore more money, therefore killing the server. A happy player will invest gladly on the server, and there are people here that are willing to invest to keep it alive. Yes changes take time to work on, yes you have your real life and other projects to work on. Its all fine, as long as your willing to implement those changes that players are asking for, in this case specific about the stones, its all fine, doesnt have to be done today or tomorrow, but dont just shove it away, because its not about the amount of stones avaiable anymore.
    1 point
  21. No one is hoarding because we are trying to inflate the price so staff can make it easier. We are hoarding because its the only way we can asure we will be able to fortify our gears. Just look at the amount of stones I used to fortify the gears I mentioned. If I wasn't saving stones I'd still be trying to buy them overpriced at market now, making it even more exepensive than 800k Hoarding isn't causing the problem, its just a reflect of the real problem: 10% stones. I still don't understand how you guys expect a stone wipe to fix anything. Instead of buying stones to stack we will just start buying stones to resell at a higher price when it's out of altar, stack tons of money and then just buy a lot of stones when a new cap begins, leaving little to no stones for other people to buy. Its only making it worse. People are talking about stones again, and will keep talking about stones till you guys present a solution that attacks the root of the problem, the 10% stones. And sorry, I cannot believe 100% that it doesn't have any greedy motivation because when you have a lot of people complaining about the same thing for weeks, about how expensive something is and still refuses to change, being greed or not to community it will always look like it is.
    1 point
  22. These prices are high cause Pay4Convience players don't have any value on gold since its just a swipe away for them. Prices in this game are determined by them and will always be cause no f2p player who rolls these things by chance on altar are going to say "Well I guess I'll just sell this for 500g when some rich Pay4Convience player will pay 1k" Also all of these items are only obtainable by paying to play anyway (Unless you count warstone ec, please don't) Obviously new cap came out and all Pay4Convience players were throwing money at gear to become the best for as long as it takes for others to catch up. The prices won't come down because people saw others buying for those prices so they are assuming/Going to stay firm on them. EE has been a casino since its release and will probably always be like that I guess. Who ever is lucky/can throw the most $ at it will eventually come out ahead. The suggestion about the % being rolled over has been talked about I believe and he said after you close the window the system forgets about it entirely. (Unless you mean making the % Increase higher, which would work still I'd hope.) My suggestion instead would be just make ULSS/CLSS Arcaneable. 10stones=1halcyon. Maybe less, Maybe more. I personally failed ~80 stones on my staff to get it to +10. 60 of those stones were from 6 to 8. Edit: I do appreciate the minor but good changes as far as altar goes. The Viridian and stardust(lvl 50) being on lower tier is good and with stardust at least has brought many on market and for much lower prices. VSS however somehow have risen in price cause of insane community. Though its probably more because of ec rising in price. My suggestion for it is just make it x2 VSS so that in turn its more worth to land and take these. If this doesn't work then yea players just insanely greedy for w/e reason.
    1 point
  23. Question: Why do people hoard stones? - Low success rate %. - High cost and prices are still rising up, so if i dont need it now i cant risk selling it to make gold cause i will need it later and they can cost 150% of what im paying for this now. - At +8~+10, if fortification fails, the % amount that increases in your success rate barely makes difference and its not permanent. Jordan, there's no way to implement a permanent progression system for fortification? Let's say that I'm a F2P and I farmed the whole day and bought 5 ULSS. My weapon is +6 and i failed all stones. So all my work were throwed away cause the RNG god didnt look after me. Basically the same logic were used to explain why driver system is needed, I guess? Idk if its possible but would let people use them knowing that even if this fails, this wouldnt be thrown away. Two of the reasons why people hoard them would be fixed and you don't need to change stones %. BTW, last week I tried to +10 my Ishtar set and failed 140 Coral Luck Safety Stones and got 2 pieces +10 only. 140 stones x2 +10 pieces I can't say I'm a f2p player and I may not to be the luckiest player but this shouldn't happen at all.
    1 point
  24. wis heal gems are for rich healers basically. if you can afford to have lck or mcrit rate forts on every single piece of equipment you can make them work, but otherwise your crit rate will be too low to heal as reliably well as other healers with lower wis but high mcrit rate and dmg. it's not that gheal is weaker than crits (i feel like gheal is pretty unpredictable in how much it heals, but it has a high ceiling from what i've seen so your range could be from average to VERY high heals) it's just that it's much cheaper and more attainable/reliable to use lck gems and get wis forts, than wis gems and lck forts. you can heal with an ishtar set as long as you're using full wis/gheal procs on the rest of your equipment, but if you want an actual healer set spectral pinion is very much worth trialing and crafting for. healing is very versatile and whatever you have or your budget you could probably make something work. for tankiness, reroll your shield until you get a block fort, use a block trophy with guardian on it (null heart or robin), do your resist achievements, use grace of wisdom and war rhyme glyphs, gods eye shield, and/or the -10% damage cape, and make sure you cap resistances (most importantly ice and holy but fire is useful too) when you are procced. use your racial skills often as frog blue classes have good skills.
    1 point
  25. Illu dominates in 3v3 and 10v10 very hard with the kit it has and thats why i want to suggest some changes Sleep only available while being invis Deadly ice double hit instead of triple sleep only 6 sec and 8 sec if you skill it instead of 12 +2 with skill, so you cant sleep and change class to rev ppl in arena Make the pet invis too Pet HP same like player hp in arena, knock down 2 secs instead of 3. Ik thats just 1 sec but 1 sec is a big diff in my opinion this class has already enough annoying tools I know other classes are unbalanced too but illu is one of the most unbalanced pvp classes in my opinion with the amount of cc and dmg it has.
    0 points
  26. I literally just forted two sets to +10 this weekend for friends, it does not cost the amount of money that you guys claim even with bad luck (spent about $200ish). I have suspicion that you guys just misuse your money/items you buy with AP and that's why its so expensive for you to complete things.
    0 points
  27. Herak when were you the last time in classic in arena? 4. Why does this class has this fking pet if you cant use the bonus of it in pvp? 3. PPl sleep others once they gonna lose the fight and wait until theyre out of combat just to change to cleric and revive their party member. Jordan should remove class change completely in arena or just make it possible after 1 team won so ppl can change for the class token but changing class during a match just to revive ppl or idk to suprise just sucks. I saw ppl using illu invis and then swap to ranger during the fight. This class is unbalanced and it will be even more unbalanced from each level cap everyone knows that. Its like the normal class gm knockdown - deadly ice 1-2 times and dead if youre not lucky with 20% block rng. Sometimes you even need one deadly ice cuz sadness ring procs and you crit for 40k with triple hit.
    0 points
  28. Please keep your stories for your friends in private and don't tell them in public on the forum.
    0 points
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