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Showing content with the highest reputation on 07/11/2020 in all areas

  1. Here's a drawing of my character at Tranquil Hill! ^-^ Sorry it's not colored IGN: Psyche
    4 points
  2. Its clear that a lot of people are unhappy with current fortification situation. Some already quit the server, some are thinking about it. Regardless of what Bash says that acivity seems the same, we can clearly see that on PVP with less people on TW and GvG. Its also clear that Staff doesn't want to change the 10% stones since they are concerned about server longevity and they think 50/75% stones would make everything to easy. So I'd like to try some differnt stuff to make fortifying easier without making it to easy. I believe some people are doing some things wrong when trying to fortificate their stuff, by doing it with a low stones of amount (since they keep asking to save success rate bonus by failing) or not using Premium Safety Stone/Premium Lucky Safety Stone (since they claim to have failed 30+ corals in a single piece to get one level of fortification) That might be happening due to the fact that % bonus are really low on higher levels, to a point where you will have 0.04% increase of success rate for failing. My suggestions are Fortification A) Change Power/Guard Scroll to have 100% success rate to +4/+4 or +4/+5 (+3/+4 is also a option, but I believe that wont make people stop complaining) This way we have a better base success rate on subsquent level and a better bonus % increase by failure, making it less frustrating to +9/+10 a item and giving a nice incentive for people to use PSS/PLSS to increase % before trying ULSS/CLSS. To balance, move Viridian Safety Stone 1 tier above on altar. B) Simply buff % success rate bonus after failing to make it fair. From +3 (Make Power Scroll 100% to +3): +4 64% +5% per fail +5 32% +5% +6 16% +5% +7 8% +3% +8 4% +3% +9 2% +1.5% +10 1% +1% (Note: Lucky Stones already gives +10%) That will give a meaning to failure bonus on higher level because being honest, its pointless to waste 3k on Safety Stones to increase % on +9/+10 in 0.4% (0.04% per fail), that's why people rather just go with CLSS and then complain they failled 30 CLSS to increase 1 fortificaiton level on their gear. Add ways to farm Safety Stone on PVE (NT so people can't sell or enchant it) or lower it 1 tier on altar before demand increases a lot increasing the price and making the change almost pointless. If possible, add a system that gives 100% chance after failing a x number of stones (Safety or Lucky Safety Stone doesn't count. For example, if you are fortifying something from +9 to +10 you have to fail 20 CLSS to get 100% chance) C) Another option is to wipe Power/Guard Scrolls from server, descrease drop rate and make a "Enchanted Power Scroll" obtainable by fusing x3 Scrolls on arcane box. Enchanted power scrolls works like A or B Suggestion. Fortification Bonuses Reset scrolls are so expensive right now that even with a lot of people complaining about fortification, there are people looking for perfect stats that are rolling with Reset Scrolls till they get a really good +6 and +8 bonus, then downgreading and fortifying it again till they get something good on +10. So my suggestion is to make Reset scrolls be on every altar on 1 lower roll that they are currently (3rd) WITH A FAIR RATE or making it x2 instead of x1. In addition, add ways to farm +6/+8/+10 resets on PVP. Daily quests: - Win (0/5) 10x10 Matches. Reward: x3 10x10 Reset Scroll Box. 10x10 Reset Scroll Box can contain: x1 Reset +6 x1 Reset +8 x1 Reset +10 - Win (0/10) 3x3 Matches. Reward: x2 3x3 Reset Scroll Box 3x3 Reset Scroll Box can contain: x1 Reset +6 x1 Reset +8 x1 Reset +10 x2 Reset all (NT) - Win (0/3) Monster Battle Arena Reward: x1 Monster Battle Arena Reset Scroll Box Monster Battle Arena Reset Scroll Box can contain x1 Reset +6 x1 Reset +8 x1 Reset +10 x2 Reset all (NT) (Note: MBA has lower rewards compared to other Arenas because unless you really tryhard at it you have to accept the loss or pray to be carried by someone who does tryhard at it, so I'm trying to add at least some reward for this people but nothing big so people don't start crying to nerf MS and stuff people use to tryhard in MBA) No 1v1 quest due to it being easily abusable by alts or asking friends to QUEUE But you can add Rewards for rank 1 since people will report who uses Alt/friends to reach rank 1 and its against the rules. Add random events (Like the 10% Stats event) to kill 2 bosses (in different dungeons) 10 times to get a Event Reset Scroll Box. Reset Scroll box can contain: x3 Reset +6 x3 Reset +8 x3 Reset +10. To finish: I know that you don't need +10 sets either perfect stats to be relevant in PVP. You can be the best PVP player without any of it. We have some players that already proved it to us. (Either players with +6/+8 set with +10 weapon dominating a arena or player with full +10 being close to irrelevant in PVP) But there are people who does like to work for it even if its just to be sit in aven showing his stats. So please, let us have our ways to farm for it. Also, I know that Jordan is concerned about server longevity, but this fortification is really hard and its kinda defeating EE porpuse that is playing any class you want. There are a lot of people who are farming their asses off to be able to go PVP with good gears on one class, but at current server state you can't fortify gears for a lot of classes unless you want to spend a lof ot money. So I think making stuff a bit easier wont really decrease server longeivty, it will only make us excited to gear classes other than our mains. I hope we can discuss and have feed back so if you like this suggestion, we can make it better together. And if you don't, we can improve whatever you dislike in it. I love EE, I've searched a game that can make me feel like EE does for years and never found it. So I think its really sad to have a server with the potential VGN EE Classic have and still logout thinking stuff like "If I hadn't invested that much time and/or money in this game i'd quit" and I know that are people thinking like that. So Please, Jordan, I know you are tried of discussing it and complaining that forum is taking away from you time you could be using to improve Classic and other games you work, but tell us at least what can be done, what can be improved in our suggestions so a change can be made and we can finish this subject.
    1 point
  3. I like the idea, I already have an idea that we can add, but I don't know if it's better to buy them with Honor Stars or CCMs. We'll have to see with Jordan. PS: I'll give you the list. Jordina
    1 point
  4. I would like the driver system to be added in cap 65 so everybody don't stick to just awaken their weapon, some of the awaken weapons are bad for certain classes but like sasori suggests, implement a harder driver system so people have to do more stuff than just feeding the weapon with another weapon to increase the % and make it as hard to get as awaken weapons.
    1 point
  5. People wanted classic server but don't use , classic ways to beat it, that's why idc about how much $ ppl will spend or how much time it will takes, survive in the server who can, who can't i'm really sorry.
    1 point
  6. Deleting the temp folder from your EE folder would probably fix that...and create other similar issues.
    1 point
  7. Just gonna leave this here
    1 point
  8. If you forted two whole sets to +10 with 200$ it wasnt bad lucky, in fact it was almost the best case possible if you do the maths of 200$ been around 200-210k and saying that you used 10 corals or ultramarines per piece wich would be the ''odds'' it would be around 175 just with corals and ultramarines, if you also count viridians you were really far from been with bad lucky there and im pretty sure most of the server wouldnt be able to +10 two sets with only 200$ .
    1 point
  9. ME AND SPRITE FREN AT BECH PLS LIKE 😘 IGN: Bad_Dragon
    1 point
  10. I have nothing against the driver system comeback, however, Atk of awaken weapons should be adjusted to be the same than 120% weapons. I don't really get why someone who just sit in Aven buying weapons in peer but does not put the effort of farming cristal cross medal, trial medals, increasing their fame and trying to kill the WBs that'll get camped for sure when awaken are released, should have a weapon with more atk than someone who actually spent their time doing all of the above, just because awakens have procs. ( PS1:Some procs are honestly not even that good ) ( PS2: I'm saying this as someone who just sat their ass in Aven buying 60 staffs to get it to 120%. ) Standard gold weapons with more atk than awaken just goes against the principle of awaken weapons If the atk of awaken weapons is not adjusted, then it's a flat no for me because it will encourage people to skip awaken content
    1 point
  11. I don't like this idea. Imagine trying to fear a martial artist in arena and it turns out to be a warrior/warlock who cant be feared. I know that would be hard to happen since you can see the class of your opponents pressing Y and when targeting him. But if it can happen once means that this costume can get you a advantage it shoudln't.
    0 points
  12. This is even worse. Players who wants to play with non-awakened weapons already will have what they need for the rest of the cap? But if he implements driver system for lv65 weapons and bring them down to 100% (max 110 or 115% with upgrade), so maybe this can work... idk, maybe too much work for not much
    0 points
  13. @Bashplease don't make 120% weapons come, really please. We can barely survive the mages dmg right now. There's no need to increase it.
    0 points
  14. Miggy, you are a bug yet we keep you ! ❤
    0 points
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