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Showing content with the highest reputation since 08/12/2019 in all areas

  1. 19 points
  2. 12 points
    having a nice time with my cpl in the sea of Tranqui Hill, Midori & fLizzah, traditional manual coloring with wood colors IGN: Midori
  3. 12 points
  4. 12 points
    Information Hey everyone, we have a nice mini patch for you today! We're in the middle of developing a bigger patch for you guys but we needed to patch today so I thought I'd throw in some of the changes from the major patch aswell as some bug fixes and other Quality of Life changes. We have some changes planned for Devil Hunter for the upcoming patch too that will surely make the class a lot more fun in PvP! Events Due to the release of Alternate Dragonside Ridge I have decided to give a +100% EXP/CP event for the week. Enjoy running everyone! Event Winners for the Dragonridge Sanctuary Event have had their titles added and will be given out shortly after maintenance. Main Changes Added Alternate Dragonside Ridge, Portal Located at (X:164, Y:276). Note: As per usual, bosses and Quest related NPC's have been removed. Added Dragonridge Sanctuary (Easy Mode). Please provide feedback on this mode! Changes Added Hanga 2.0 who allows trading for x999 Eden Amethyst's. Note: Located at (X:482, Y:462). Increased Monster Stone drop level gap to 15 instead of 10. Increased the drop rate of "Angelic Blood" in Ruins of Ages, Dragon's Keep and Palace of Dreams. Note: In Ruins of Ages and Dragon's Keep the drop amount are additionally doubled. Tripled the Exp given by the following Items: Nature Seeker's Organizer Seeker's Upgraded Organizer Arthur Hammer Basic Mallet Arthur Hammer Select Mallet Arcanum Association Scroll Ancient Arcanum Scroll Sage Stone Preamble Sage Stone Manual Market Research Report Crystal Camel Summary Silver Needle Basic Tool Silver Needle Medial Tool Pyrowind Enchanted Ore Pyrowind Enchanted Ore (Alpha) Amber Eye Apprentice Kit Amber Eye Smith Kit Ancient Spirit Follower Prequel Ancient Spirit Follower Journal Cosmetics Back Items Radiant Butterfly Wings (*New* Event Box Exclusive). Rhodonite Butterfly Wings (*New* Event Box Exclusive). Starry Moonflower Wings. Crimson Moonflower Wings. New Player Changes Added a new Level Up Reward Chest. Vendetta Level 80 Chest. Note: Contain's gear and some custom made equipment to help new players find there footing when they're getting started. Note: These rewards are given to all existing characters too. Bug Fixes Applied a Test fix to Guild Arena Rankings that was randomly resetting itself during the week. Note: Let me know if it continues after this point. Removed Amaterasu's 3rd Skill as it was causing Alpaca's while running Crystal Utopian Realm. You can now gain CCM while using Blockade Jewel. After fishing for a while you will no longer randomly sit down and cancel fishing. Fixed the base stats on the item "Mysterious Dream Monarch Eyepatch (Legendary)". Fixed the material cost of crafting INT Amplifier Gem Lv8. Fixed the material cost of crafting INT Minus Gem Lv8. Fixed the material cost of crafting INT Magic Elimination Gem Lv8. Fixed the material cost of crafting INT Plus Gem Lv8. Fixed the following items when you have more than 75000 fame: Nature Seeker's Organizer Seeker's Upgraded Organizer Arthur Hammer Basic Mallet Arthur Hammer Select Mallet Arcanum Association Scroll Ancient Arcanum Scroll Sage Stone Preamble Sage Stone Manual Market Research Report Crystal Camel Summary Silver Needle Basic Tool Silver Needle Medial Tool Pyrowind Enchanted Ore Pyrowind Enchanted Ore (Alpha) Amber Eye Apprentice Kit Amber Eye Smith Kit Ancient Spirit Follower Prequel Ancient Spirit Follower Journal Text Fixes Updated the Character Password Help Dialog to improve clarity. Fixed the name for the Achievement for the weapon "Great Snarl". Fixed the description for the skill "Heaven's Hammer" for Angel of Justice. Fixed the description for the item "Blueprint: Alpaca Knight Helmet (Prime)". Fixed the description for the item "Blueprint: Alpaca Knight Suit (Prime)". Fixed the description for the Level 9 Stat potion formula's. Thank you for reading and have a nice day!
  5. 11 points
    Hello everyone! With the large wave of new players hitting both of our 2 games, we have decided to update the starter packs again with new goodies inside of them! Both Eden and Scarlet Blade will get these packs and all accounts will be able to claim them again. Some of the additional goodies for Eden Eternal are: Some of the additional goodies for Scarlet Blade are: All items that were originally in the packs are still in there and are still available to claim. All items inside these packs are nontradeable. As a note for an SB pack, please be careful with the class you select. Once you pick a class' pack, we are unable to change the rewards you get from it! Head over to the Event page of your game's website to claim them! https://ee.vendettagn.com/event.vgn https://sb.vendettagn.com/
  6. 9 points
    1. Reduce HP crystal to 1/5 current; Today i saw like 15ppl hitting xtal and the hp was not falling; 2. Add Class Drop back; I made all my run on 8p trial and we got like 2 item; 3. Safety Stone 25% on altar; That would make the economy more active;
  7. 8 points
    Made this to see other people's opinions on this, really. Since I've been healing again I've become frustrated with times when someone is just out of my purify wind range and I miss debuffing them because they're for example, maybe a foot out of my radius. I'd like to propose that we add back the place-able purify wind skill if other players are interested in this change being made. It helps healers keep more of a distance and I think that overall it would be good for players in both PvP and PvE. Please share your feelings on this if you have any. I'd love to see other people's pros and cons. Don't get too aggressive with each other or I'll just request a lock. Thanks~ PS - Since Jordan will probably read this, is there any chance that this skill option could, if anything, be toggled?
  8. 8 points
    diversity in builds after option C
  9. 7 points
    Introduction Hey everyone, hope you're all enjoying the beta from the videos of PvP I see and the feedback I get from talking with you guys seems to be going pretty well. Me, Bash and Vivi are very happy with how the launch went and we thank anyone who supported our launch! Today I'd like to bring you a proper formatted topic about the current hot discussion of the weapon percentage system as I've seen many discussions on here, in game and in my DM's about this system. I'd like for your feedback along with your vote on the poll as an open discussion could provide even better results and a more accurate picture on the right direction. Now first of I want to run a disclaimer that the poll on this post will impactful on the final decision of this but it will also not be the one true factor as I will check each person who votes and check for any multi-account voting which happens most times we open a poll. PLEASE MAKE SURE TO READ ALL THE OPTIONS BEFORE VOTING SO YOU UNDERSTAND WHAT YOU ARE VOTING FOR. Options Option A - Keep the 120% System The standard option of keeping the current system allows people to improve there gear by min-maxing as people who would on the current live. Let me remind you that the different between one of the bigger weapons (A staff) has about a difference of 2-2.5k M-ATK at level 55 between a 100% and a 120% both at +10. So this difference doesn't really have a huge impact on anything and is mainly just for asthetics rather than actual damage. Ofcourse its ugly to keep such a percentage but at the end of the day anyone who says a 101% 55 staff is un-usable just doesn't understand how numbers work in this game. This would also entail that 65 Awakens when released will need to have their attack stat re-evaluated so that they would match the kinds of ratios seen from the 75 golds to 75 awakens (About 121%-125% ish rather than being about 115% as they currently are so a 120% 65 Gold would be higher. Please note that 160% 65 Purples are slightly higher than 65 Awakens, the difference is about 80 M-ATK on the staff). Additionally there can be discussions made about increasing the trial cap so you get more runs a day or even reverting to the old system of 10 of any trials you want (we can even increase this higher if need be). Option B - Change the system to 110% max for Gold Weapons Simply put changing the current cap of gold weapons to 110% from 120%. In perspective this halfs the amount of RNG needed to get a good percent of the weapon still allowing for some min-maxing but will encourage people more so that low percent is ok. This change would push Purples at 160% ahead of the golds still but not enough to completely outshine said gold as the proc effect if serviceable should out-weight the M-ATK difference. If this change is implemented then peoples weapons will be scaled down. Here is a list of the scaling that will be done: 120/119 -> 110 118/117 -> 109 116/115 -> 108 114/113 -> 107 112/111 -> 106 110/109 -> 105 108/107 -> 104 106/105 -> 103 104/103 -> 102 102/101 -> 101 Option C - Change Purples and Gold Weapons (100% max) If we're going for the full classic experiance then some changes must be made. Arcane box is too convenient as it stands and with purples being so easy to obtain and reroll gold weapons practically lose all value with this change as your looking at the difference between a couple of rerolls running some 0/10's compared to running a trial, calling the weapon and then getting said weapon which is dumb. This is not how the game should be and not how it was so if we revert weapons to 100% max then likely arcane box will not be serving up purple weapons and if we are to keep rerolling then at the very least it will be made much harder (Most likely I will remove this option too). I would also like to inform since there seems to be a lot of people jumping on the 120% didn't exist at 55/60 cap but don't have the first idea about purples. The only thing that was different was gold weapons didn't have a percentage. Purples still had a percentage, so did blues, so did greens and so did whites. We also wouldn't be removing this before anyone suggests it. If this change is implemented all existing gold weapons will be reverted to 100%, I have this tested and ready to go so apologies if someone has a 120% already of anything of a high standard but remember this is a beta and things might be changed due to the community feedback. Finising Notes I'd like to thank everyone for reading and participating whether you just vote or provide feedback bellow. I would like to thank you in advance for not turning this thread into a flame war or an arguement. You can expect these changes for launch with the release of 60 cap giving us atleast a week to discuss these change.
  10. 6 points
    Hi, good luck everyone ☺️ IGN: G59
  11. 6 points
    Maybe my look at it is wrong, but i'd say likely yours is. People say right now the TWs are just stompfests(and let's be real, they have been most of the time on this server. With the current system you will always have 1 or at max 2 guilds actively playing TW and stomping everything. I myself quit a while ago but back then i and others simply lost interest in doing TW at all because it was just lame as fuck to simply have no enemies at all or get completely stomped, do quest and leave. The old system made EVERYONE able to participate thus bringing tons of life to TW. The System made each top 3 guilds on crystals get %, with many more people participating you will have many more guilds. Also less presure for people to only join top guilds. It literally only has benefits. Sure there will be times where people go "omg this trash ass guild got the map with 8%" but that's what makes it even more fun. Maybe some people that currently are actively playing TW can elaborate some more on the participation point. I think you can't really compare that as it's 2 whole different things. And that's where i come back to my main point. That is true to a certain point but makes every other person lose interest super fast. Some diversity and difference makes the competition lively and active instead of having the same 2 guilds all the time(i don't know if you still need to adjust it manually per hand or whatever you do right now to keep up at least a bit of balance). I mean if you consider trying it, you can still change it up as much as you want right. Like if you want to balance it more towards the top DPS on each crystals change the % everyone else gets or something. Don't underestimate your "casual" audience(not even casual for real, maybe just people that do actively play and want to do TW but simply don't have the resources/time to put into grinding classes/gear as much). I could elaborate myself for tons of hours more but i'll stop here for now and reply to questions/answers as they may come up ^^ I think i sold my main point, sorry for potential bad grammar at times, not native.
  12. 5 points
    we had last night good pvp battle 10vs10 in amara over 1hour , they gave up and all looters coming too fk side for bosses^^ so stop this drama ! medics dont be too tanky.... pu sw can still kill me easy with right gear !
  13. 5 points
    Can we have more prime pets in altar? we went for more than a month without prime pets and this week we had them again so the prices has gone too high. can we have a balance of prime pets? like once a week? even if u repeat same pets at least make them around.
  14. 5 points
    Here is my entry, glad im still on time 🤪 Me and a Soul Guardian chillin in the beach. Tried to keep it simple ^^, hope you guys like it o7 IGN: Pokucha
  15. 5 points
    To be honest i believe a lot of ppl got disappointed after seeing a diamond altar without even halcyon stones, there is just no excuses to put the same 10% stones from normal altar on diamond, it just makes more and more ppl quit because of how p2w it is if you wanna actually pvp and not take 1 month to gear a class and then the cap changes. A lot of ppl are already gone from pvp and it will keep happening until you guys stop been so greedy with $ on this server, even increased higher lvl wills from 1 to 2 ep which is a lot for ppl that need fame for new sets, literally everything been made on this server unlike awaken is to suck more $. a server been pay to win while rushing cap is the worse thing possible. Seems like all you guys are trying to do is to get as much $ as possible while the server is active and not thinking about the future. And im not complaining because i never have gold or money to gear, when new gears come i'll also +10 at least a weapon on first day so i can actually pvp but the point is that not everyone else can even if they grind a lot because of the rng on those stones, and just because aeria was like X or fno like Y you guys dont need to do the same thing (Or worse on stones) its not a oficial server there is no reasson to be greedy as them.
  16. 5 points
    Changes Updated the first Territory War on Saturday and Sunday to be 30 minutes earlier. Bug Fixes Fixed the Devil Hunter Skill "Aimed Shot" to no longer apply "Mana Leak" or "Enhanced Mana Leak" on bosses. Fixed the text issue on low level quests where it would show a random high number amount of EXP. Fixed the trophy "Ulysses's Interrogation Records" to now immobilize and not stun as intended and now grants immunity as intended. Fixed the following Human Racial Craft materials: Claret Gore Defense Gem Lv8 Claret Gore Iron Shield Gem Lv8 Claret Gore Match Gem Lv8 Claret Gore Plus Gem Lv8 STR Defense Gem Lv8 AGI Ultimate Speed Gem Lv8 AGI Fast Cast Gem Lv8
  17. 5 points
    New PVP Content and Ranks. I am playing this game less and less ,while investing time to pve gearup just for to be awake in a specific time of TW and GVG that last pathetic 30 mins that doesnt even get me started furious which making me simply to jump to other mmo. WE need everlasting furious pvp . enuf of sakura haha hihi testing, or circuing around fountain in Aven staring at the screen, sometimes ppl go Sakura and tryhard inventing hide-seek-assasinate games but it aint working if isnt real game restrictions and built-in rule protocols So, open world map, an every day 24h pvp with kills and ranks closely like in games Scarlet Blade and Shaiya. 2 NPCs in Aven, one for join red team other is blue, inside people forming raids, everytime a player is killed whole raid gets 1 kill (must be this way cuz healer and tank must also rank somehow with their contribution in pvp), main drive is ppl wana be higher rank but at risk because every death is minus 1f or 0.5f (downgrading rank, dont feed other side and wait for even numbered to push) Meanwhile there are crystals in the map 1 to 3 that when one side kills a crystal it gets 30% patk matk or some way of boost ,idk , keep battles going, tactic waitings etc.. Now what interest u the most is business mechanic and making real cash with selling vouchers. Item mall voucher tiers that gives 1.5f , 2f, 2.5f kill multiplier , normally is 1 per kill/death. also Loosing vouchers that makes u lose 0.5 kills upon death (preventive-like voucher) (Long-term possibility) Every year, maybe, ranks should get downgraded by 50% of what u earned. This keep players simply fight forever 50% of 50% of 50% every year cut down. The ranks in pvp are visible with a symbol like ||| > >> >>> ** next to ur name will make even nonpvpers join and leech a kill or 2, u need some kind of form to make ppl stay in EE to emo-rage, feeling to play and test builds and change classes etc.. Major flaw to this pvp content is one person making 10 accounts to go inside and kill and rank on its own( this is called statpad like in shaiya) - possible fix is getting a kill but only when both sides interchange some damage amount, or cant get a kill if a raid is less then 10 ppl, forcing cheater that wants to rank with many clients to must run 10 clients, gearscore works also meaning cant get a kill from a player with low stats and lvl, death-kill cooldown toward counting a kill also works meaning if they kill u, u wont get them a kill in next 1min if u die again, "slowing down getting kills behaviour"... rn i cant think of more preventive solutions.. So this is many IF IF IF for u Jordan, u cant do this? but maybe in some form relative to this one. Making Web page with ranks and kills and icons is also viable, connected with game database.
  18. 5 points
    Hello, I heard that premium medallions aren't on VGN shop because Vivi wanted it event-exclusive only. So my suggestion is, why not put the 3 & 7 days medallion on VGN shop and then the 15 & 30 days medallion will be event-exclusive only? I'm also thinking putting those two would give at least a good revenue for the server since people can choose to keep buying them every after duration expiration.
  19. 5 points
    I will add them, I was planning to add them last maintenance but it was earlier than expected.
  20. 5 points
    Right now, the game is now no longer player friendly. Just about every level cap isn't fun. Nothing worth farming, lowbies can't even make it past 39 without heavily relying on end game players help, and exp in all caps isn't balanced. Early caps give too much, later gives essentially nothing. DG's aren't worth the grind since nerfs were done. Combined factors of DGs being nerfed and exp being difficult, caused many players to quit and lowbies don't even stick around for longer than a month. We had tried helping several recently, for them all to quit because the game isn't player friendly. New players should not have to rely on end game players to get them to where they need to be. It also gives end game players an unfair responsibility of basically having to help new players nearly every step of the way. I'm going to try to keep this as brief as possible. Most DGs should be reworked and exp adjusted for all caps. One general change I thought about was making Base Gears the equivalent to +7 gears. This means that new players can farm most DGs with relative ease, but if they want to farm faster or prepare for the next cap, get regular gears and enhance those themselves. It's a thing that would help any new player since the current base gears are garbage. Another problem which is understandably hard to balance is how medics and tanks struggle with farming. EXP: Drasilmarsh, Bitterstone Core, Ignis Vortex and Subterranean Factory give too much exp compared to what they have to farm for. They should be farming accessories to gear themselves, instead they end up doing 10-15 runs and have to de-exp. It shouldn't be nuked but lowered so people can farm it and get what they need before they move up. From SF, DGs give terrible exp so should be buffed everywhere. An overall buff to all DGs, would be give Team Mode dungeons a great buff in exp so they are worth doing. This would mean that players can solo farm and get themselves leveled without having to get a free ride to level 59 then participate in exp parties in DV, which no one likes to do. Overall buff to everywhere: increase the trash drops sell value (HP/SP pots, general item trash). This would help new players have some sort of starting income to enhance gears and buy stuff they might want/need. Like instead of 1b for 1 trash item, maybe 5b-10b. Drop Tables: Overall the drop tables are pretty okay, but drop rates not so much. Gold from dungeon bosses and silver/bronze from mobs should be increased to help players get what they need and better prepare for the next level cap. A specific increase for gold is for DS/DTO in 60+. Those DGs drop less than DMH, being a level 54 dungeon. Doesn't make sense and considering how expensive things are, a bit more gold couldn't hurt. Average is around 150g per DMH run with buffs and gold collector chip. DS/DTO (2nd floor) should be totalling around 175g-200g. A potential change as well would be to reduce the cost of enhancements. Gets real expensive if you're unlucky. Combine that with no real solid way to make gold, progress can't be made. - DM: should drop low level rare accessories, such as trinket and earrings. This will help them with BC and starting 39. Maybe a 20%-30% on the bosses for any of the accessories. - BC: should drop higher level rare accessories solo, such as rings and necklaces. BC currently is only worth farming for jewel replicubes, which is only obtainable on the last boss. Which means most if not all players who farm BC, abuse the mainframe glitch. By adding rare accessories to the minibosses in solo mode, that could change. However, to drive it home, adding an additional 30% chance to drop any random jewel replicube on each of the minibosses would be a great change. It would encourage people to farm the whole dungeon and can help people obtain jewels. - IV: Should drop magic/rare earrings at a higher rate, being 10%-15% increase - SF: magic and rare accessories should get a reasonable increase, in the 5%-10% range considering they drop on mobs. Add a unique laser scanner onto the last boss at a 10%-15% rate. Captive experiments drop nothing quite often. Increase gold from bosses, they only give around 2g-4g. Mobs only give 1s, maybe increase this as well. - AT: Since it's the most difficult dungeon in the game for most players, it should be high risk high reward. Increase Drops of unique costumes by 2%-6%, fix solo mode to drop zeta uniques instead of kappa Uniques, increase drop of unique gear team mode by 10%, increase EXP Team mode, increase L44 rare earring drop rates by 15%-20% and add rare L40 trinkets at similar rates. Difficulty should be left alone. - SS: Should drop magic/rare rings at a higher rate, being 10%-15% increase. - TA: Drops are reasonable, but maybe offer more loot options from bosses. Getting 1-5 drops off a boss bad considering how many items drop on other bosses, in most other DGs. Consider adding blueprints at a 15%-20% drop rate. - DMH: Provide a small 5%-10% increase for smoldering lava rocks and major azure ores. Considering how many is needed, that being a few hundred, it can take a very very long time to get whats needed. Should also remove the open hexweaves (beta red/green 1-3), and potentially increase the packs drop rate by 10%-15%. - DS: This dungeon was really good before the nerf. It should have some quality brought back to it. It used to drop 0-3 uniq gears per boss. Max was 9 per run. It was really good but a bit op. A more realistic number is 0-1 per boss. This change would help players who don't PVP, gear themselves outside of BGs. Many players quit after the DS nerf and for valid reason. Having up to 9 chances at an SG was a bit much, so 0-1 unique gears 50-59 would be more practical. Perhaps a 50% for each boss to drop a unique weapon or KG. - DTO: This dungeon was supposed to have similar drop rates to TA. I farmed DTO 2nd floor 200+ runs and DS over 100, and got nothing worth mentioning. Got a unique costume, but one thats worth the least out of all costumes. 300 runs for chump change. A 5%-10% chance increase to drop rates, a step above TA, would be ideal. Why spend legendary passcards which are hard to come by, when I could just farm TA with regular passcards? - DTO/DS: Could drop rare 60+ gears that offer similar rewards to L50. Hypovial packs, clusters, cards. Alternative to dropping 0-1 Level 50 unique KG/weapon/suits/bangle/helmets, these could drop 0-1 unique L60-65 PVE gear per boss and offer similar salvage rewards to L50 unique gears. That being clusters, napalm, jewel replicube, Safeguard replicube, stardusts. Quests: An overall increase to the gold/silver players obtain would give players more incentive to quest and can help them get started. By Ellis, should be obtaining around 70g+ per quest. A slight decrease to exp obtained from quests so players don't accidently level from questing. They should be obtaining the majority of their exp from farming dungeons.
  21. 5 points
    Broken classes will exist anywhere buddy, I'm saying the old ones don't even compare to these today. these awakening classes are extremely broken and you know it. As an usual PvP player i can tell you, the only broken classes in this server was DE and Ca with elemental dmg build, both nerfed now, the thing is in this game u need a good party setup. Is someone hitting you hard? then u can put shielder, gk, paladin, elegant dancer, adj or any class to bring you more reduction (assuming that you know about resistance and dmg reduction certs/gears). I feel like u dont even try pvp in party here, because after the rework u can play almost every class successfully. Remember every class have a counter, just learn about it °. °
  22. 4 points
    Hello, 1) As you must know, there's gear swap system, and i suggest to get 2 more. We are at the beginning of the server and this shouldn't be a priority, so for the future as players might play different classes with many different builds. 2) The game is mainly played by players who have a lot of PvP Experiences, And you maybe would like to have more than 3 skill's bars.These been used to put some potions, items, weapons, stars... I suggest to get the acces to put 2 more bars, which each players will decide to put it or not with the + from the first bar.. 3) We are far to get it, but i would like that idea be considered or at least thought. From Searing Valley (lv 69 - 71) - Vingot Lab To Devastation Realm (lv 73 - 75) - Devastation Dimension Both have maps to run, and i suggest that to avoid areas stealing, to get enters like dungeons (illimited or not). 4) I would personally like to know if you have information on G-Healing and P-Healing, to know when we have points and whether it is high or low. if so could you implement it in the game? 5) I think we are a lot of players who came to this server for normal classes, and for fun in PvPing. Could you put one more TW in the future to get more fun during week days ? Thank you for taking the time to read this topic. Let's react, give me your points. Thank for the work produced. - Zel
  23. 4 points
    I believe one of the reasons people were not committed to upgrade their gear was lack of clarity when future upgrades would actually happen. Why fort your stuff if the next patch might happen next week or in 2 weeks. Now that we can see your planned release dates that will help people be more aware for how long their upgraded gear is relevant and plan accordingly. Also there will always be people hoarding, but it is up to you to decide the rate and quality of stones on altars. The less it would cost to fort the more there would be people with max forts. Sure it is a fine balance to make it so that it would not be too easy, but I assume the game sages are there to actually monitor and let you know if the economy needs stone prices to drop so casuals could also fort their gear. I personally don't think sublimes should be added to altar, but maybe the ultramarine halcys from rankings could be changed to sublimes instead.
  24. 4 points
    @Bash How can you not see a benefit on creating a GF server? There are thousands of people who love Grand Fantasia and would give everything to have a classic server just like the good old days, in those thousands of people, hundreds of them are pay2winners, for some odd reason GF players always tend to spend money on that game, that reason alone should be motive enough to make you at least consider launching a server. Besides all that money related stuff, we are a huge community, that server would probably be the bigger server you would ever have, it may not look like it, but the success on a well made GF server is 100% guaranteed. We all just want you to at least try and consider giving us such joy, we all love that game, but the current servers are just awfully pay2win, which means, a good server would bring all the players together, and would be super fun Well anyways, thanks for your attention and sorry if there are some spelling errors, I'm sleepy at the moment.
  25. 4 points
    For those that are voting Option A for more diversity, why do you guys kid yourselves when claiming the reason is for diversity? IN the previous iterations of this level cap or on different private servers, players have proven over and over they don't know how to diversify. Maybe it's different now, but I have my reasons of doubt after speaking to some of the players who play on the Awakened server. Jordan, if you're going to choose Option A you should be implementing the true classic feel of repair costs and fortification costs. If golds are going to be the true META, players should experience how annoying it was to fortify them and repair them. There was more than one reason people used purples over golds, it has nothing to do with the raw magic or attack they provide a player, it was to circumvent almost bankrupting gold costs in repairs and fortifications. Option B is the most balancing option provided to us and I'm curious to why it's the least voted option. I guess people still only care about seeing their M-ATK or ATK as high as possible, even though it's been proven through history of the game that it's barely a relevant stat in PVP if everyone has the same fortification level on their weapon.
  26. 4 points
    Eden Eternal VGN Video Promotion What is this event? Players will create a short video to promote an aspect(s) of Eden Eternal VGN. Rules & Requirements Video should range between 1 to 3 minutes. Exceptions will be made. Content must not violate any community network rules. Refer to https://forum.vendettagn.com/index.php?/topic/8915-community-network-rules/ Content must be original and from VGN server only. No plagiarism of any kind. Cannot use old videos even if it's from our server. One video submission per player. Players may use any video editing software available to them. Video must be uploaded and made PUBLIC. (YouTube preferred.) **Please include your in-game name with your video submission. Content and Themes You may want to focus on specific areas of Eden Eternal VGN to promote. Examples: Gates of Pandemonium (GoP) PvP (TW, GvG, GA) Dungeons (Palace of Dreams, Utopian Realm) Dragonside Ridge Dragon Sactuary (DS) Mounts Color Dyes Pets **You are not limited to these topics. Prizes 1st place - Legendary Costume OR Pet of Choice + 1 Event Point + 10,000 VGN Points (Excludes Diamond Altar items, Excludes Fused Pets, Excludes Event Point Rewards) 2nd place - x30 Eden Crystals + 1 Event Point + 5000 VGN Points 3rd place - x15 Eden Crystals + 1 Event Point + 2500 VGN Points The event starts Nov. 14, 2019 and ends Dec. 12, 2019. Please CLICK HERE to submit your video in this thread.
  27. 3 points
    Changes Increased the drop rates of all Essences on all bosses in Haven of Oblivion. Note: The increase is only slight but should make them drop a bit more frequently. Increased the amount of Silenced Soul dropped: Bosses now drop 6 instead of 2. Monsters now drop 2 instead of 1. Guards now drop 4 instead of 2. Bug Fixes Fixed an issue with Alice's crystals effecting newly spawned players. You now have to be within range of the boss in-order-to be effected by her crystals. Thanks all!
  28. 3 points
    Hey Izo! You are wrong when you say low levels have more survavibility. My 39 can oneshot pratically every level 35 DPS, but on the other hand people like Evovoe, Ibelina and Celia69 can oneshot my level 39 with 20k HP (so I figure they can oneshot every other player in Viledon). If we go far away, I remember there was the same situation from the beginning of the game: this was from November 2013: May 2014: To reach 50+ kills in less than 15 minutes, you understand everyone fall down in few seconds. And I remember pretty good the opposite situation, when we RG just went down in the battle just to die as flies still before to touch the ground. You find the game not balanced just cause it never was. And it will never be.
  29. 3 points
    Im against this. Trophy achievements arent a necessity really and I agree with matt and yes i do believe it would result in people endlessly resetting/stealing the bosses (mostly the ones that will come with next caps). Matt brings a good point in that it could result in a ton of reports that would easily overwhelm the GM/GS team so why add the fuel for that. Also see you when awaken quest items start to drop from wb bosses, we will have the usual problem of 1 person being afk in spawn and calling the boss when it shows up saying he/she was there waiting the whole time while other party complaining and saying that he cant solo it and will just "steal it" then GS/GM would need to see whos right. If you add a timer then GS/GM better be prepared cos its gonna be an endless influx of reports of that kind which will easily overwhelm them.
  30. 3 points
    The % progess when you fort a item gets deleted after closing the fortification window. I wanted to suggest to change this system so we can fort something and after failing few times and closing the window the progress we reached dont get deleted. Like if you start with 10%, start forting the item but fail everytime and you end up with 15% chance but you have to close the window because you want obviously keep playing the game, you will lose the progress you reached after putting hours into farming the gold for the stones. Thats just frustrating and thats why i think this change might be a good idea. Pros Less frustrating if you fail because you know the chance to fort the weapon up is next time you use stones higher You spend less life time into forting 1 item More ppl would be able to gear up for pvp Cons Safety stone price might get higher Sublime safety stone could be less worth to buy since you can stack the % (Even if i think it wont decrease the price of those stones to much) Ec price could increase too cuz its more rewarding to fort stuff. Ec = safety stone
  31. 3 points
    Information Hey everyone, just a small update for you guys with some fixes, some tweaks and some new additions. I know a lot of you seem to be asking when is the weapon percent system going to be added and I can tell you its in progress! There is no ETA of when this will arrive but just know it's being worked on. There is some other things being worked on for Classic Eden Eternal also. I cannot give much information on it yet but for the moment I will be prioritizing the percent system over it. Hope you are all enjoying it so far and I might have some polls coming next week for some community feedback on certain matters. More information on that later. Just as a further noticed incase anyone missed it, there seems to be some players experiancing graphical issues in regards to some items in game, please check this post out if you are effected by any graphical issues: Updates We've added some new items to our Item Mall. We've added level 30 / 45 / 60 gathering tools to the Item Mall. We've fixed the Bank Slot Rental to a tradable version in the Item Mall. We've moved the Shattergem (NT) to the Gear Group in the Loyalty Shop. We've implemented all the custom dyes to the Item Mall that where added to the Awaken Server here too! Here is a preview thread made by @Herakles: We've updated the Archive to contain more items that Aeria has blessed us with hiding as well as added all the Alpha's from the previous event too! Note: We've also fixed some errors with the archive regarding the "Other Items" section. We've updated both the "Extreme Rock" and "Infinity Rock" guitars to active on attacks and casts. Bug Fixes Fixed the Movement Speed of the "Razorsteel Leaf" mount. Text Fixes Fixed the Bard Class Talent "Pop Style" to list the correct skill. Fixed the description text of Support Skill "Prevention". Fixed the buff text of Human Support Skill "Snub". Fixed the buff text of Zumi Magic DPS Skill "Perfect Disguise". Fixed the effect text of "Jala's Execution Decree". Fixed the effect text of "Robin's Control Rm Key". Fixed the effect text and the buff text of "Ulicul's Love Charm". Fixed some of the dye names that didn't match their counterpart. Thats all for this week, I hope you all are enjoying EE Classic!
  32. 3 points
    I wanted to state the problem which is bugging the players since quite a few time. I know not many of you will agree to it. Im just expressing my opinion about it that the drop rates in trials are so low. I reckon with 4members in the trial party using Loot charms wouldn't make the boss drop the weapon nor the trophy. I personally have done more than 10 trials of century and i still have not seen valmor drop his rings or staff or his trophy. Im playing this game when the main server had Lv70 cap but i cannot recall having so low drop rate. As i already stated that people may or may not agree with me but, trials have become a place to leech classes not to get good trophies/rings/weapons/armor blueprint etc. I personally have leeched no denying the fact because we never get the thing we need from trials, i understand for some players it may drop but the majority are in dry runs. Using loot charm just makes the runs go drier to dry nothing good comes out of it. I only request the GM/GS to give class drops or least increase drop rates in trials, as doing trials for gears will be lot fun than doing it to leech classes.
  33. 3 points
    Now people feel someone's absence in TA... Karma for those of ya who held Jesse in derision. That aside, crafting it may sound good but what ya guys suggestin do not make it accessible for lower levels. Its funny that unique delta gears sell 10g while scanners sell 200g. Every newbie can buy a uni delta but not all can use em, sad. That said, my suggestion is to make those uni scanner drop in SF and all higher DGs.
  34. 3 points
    First of all, i'd like to point out that i disagree with the subject of this pool being the best solution for our server. The problem right now is: the drop rate for gold weapons is so low that, based on pure luck (rng whatever you wanna call it), one would get to have an 120% and another person would get a 101% weapon and with be stuck with it. There are so many people in my guild that need Magic Skeleton (Veninfang Trial lvl55), for example, and if you don't take the first one you see cause you didn't like the %, you might as well never get to have it. Also, i've done a whole bunch of trials and i only saw that staff drop twice, it's so frustrating to do 12 trials everyday and only get one drop for the incredible amount of people that is playing in our server. The current state is just forcing people into low % weapons. Second, with increasing the drop rate or getting class drop not being an option, option C seems to be the most fair one. Not only cause it sets a limit to how "strong" everyone can get, making skillful players shine out more, but also, because you're probably gonna be stuck with the first weapon you get.
  35. 3 points
    Post any patch feedback, bugs etc here!
  36. 3 points
    Soon you'll be able to get in through Neutral Settlement in Amara via the dungeon keepers next to the portal. Exitting this Archeron will return you back to your Amara base as well.
  37. 3 points
    @GoddessSand Dude! A Bottom Line Up Front (BLUF) would be nice if you're going to be making these essays. There are those who don't have to patience to read through all of it when there are many others to look through along with many other things to worry about. There is a reason there are people who just provide short, clear, and concise answers to decision makers first and then the justifications..
  38. 3 points
    Just because I don't comment on something doesn't mean I don't see it... I check and read over every single post regarding SB.
  39. 3 points
    Show a little seriousness and explain why they really close the game ... because (Personal Problems) It doesn't seem enough to me to understand the reason for this ... and maybe if they explain it, I and maybe other people would stay to play EE or SB ... but give a reason that makes sense
  40. 3 points
    lmao, puts in onyx last week before it shuts down, big stonks but pretty scummy on you guys parts
  41. 3 points
    Hello yall. I've been playing Vendetta for like 1 year now I think, in game I'm Kirlu but I don't play much and created a forum account just to comment this topic. I was very happy to see that I was not the only one wanting an old school EE. I remember that to complete dungeon objectives you had to enter in hard mode, so in order to complete/proceed to the next map you HAD to make a party using the holy trinity and beat the bosses (At least in vileshark, mayors dream, eroda, branda, root, etc.) So you had to socialize and make new friends and join guilds to have people who could help. It was a challenge. I remember you had to sell runs in Veninfang to make money when lvl cap was 50 if I remember correctly. The thing with an old school EE is that it would be better if you had no exp boost, try to make it a challenge, kinda grindy so when people get a piece of set or an item they wanted, or they clear a dung it would feel like an achievement. Honestly I hardly play the VGN actual server not because i don't like the game, i just feel like with awknd classes and the mimic is not the essence of what EE really is. Everything was simpler, you could actually enjoy being a lvl 55 char, completing achievements and everything you needed with spare time until the 60 level cap and so on. I would like to express myself better and tell you guys how I completely feel but this is not my main laguage and my head already hurts. But hey, this is just my opinion. I want to clarify this because as far as I have read there are some people here that take opinions as attacks to their beliefs. I'll give this server another chance just because the GM's asked us to prove that people were interested in a classic server. And thank you guys for letting me know by this thread that im not the only one missing the old EE and wanting to play an old school server.
  42. 3 points
    I don't know who you are and I don't care who you are or who you were, but I think you said some mistakes there, friend, hahahaha. 1. All players who want a classic server (including me) want the old experience of joining pvp / pve with pleasure and not playing with the broken classes where you skip and kill everything with a single blow. 2. I don't think you should know what a classic server is, because you compare normal TW to classic and really have problems. 3. Normal TW will NEVER work on this server because everything increases damage, such as 90 achievements, level 120 classes, and arousal set archiving. 4. Laziness? at where? we play this server in beta practically and we always do all the content and even create characters like alt for farm (potion / pod / glyphs etc ...) 5. A classic server is defined with an exciting pvp / gvg / pve to play with and that is why voting is currently winning, because the only ones who voted "no" there are mark and his friends because dominating the server for the first time in PVP, because only they are playing. 6. Don't say things you don't know about my angel. Enjoy another classic video, my baby.
  43. 3 points
    DS gears no is worth for me just draconem combo and combo for supps but i dont play supp
  44. 3 points
    We want your expertise on management/dev, but we don't want your Awaken Classes. And we know that is not possible just remove them from the current server, so we are asking for a new server without them but with you.
  45. 3 points
    You're nothing. You lose all credibility when u start to try bringing stuff that's not related to the suggestion. Also have to note that this is not a suggestion from me, I just support it. And I don't care about who thinks i'm nice or not. Also, playing "a mode" in VGN current server is totally different from playing a classic server. I don't think you should be saying anything about a suggestion ur tiny brain isn't even able to understand. It's a pool, everyone have the right to vote, but if u didn't understand, stop trying to change the focus of the suggestion. Trying to attack people while not even understand what they are suggesting is just pathetic.
  46. 3 points
    What Mark says is correct, the Eden community is very lazy, nobody wants to put together something and nobody dedicates it and the approach to arm themselves well, the dng is complicated, although as you say they have few hours to play, but in those hours they do not nothing, nobody say you rushes them to build better, but most of them don't have a good approach, many say, "If they don't take me to t100 or gop, how can I get better?" Well, there is the problem, nobody knows where to start now that there are already dngs that require at least having achievements or good resistance
  47. 2 points
    Hello and welcome to this concept of card game made by me: Eden eternal Trading Card Game. Something evil is coming ... Only light could banish its darkness which devour this world ... Eden eternal Trading Card Game is a card game inspired by Popular card games like Magic or Hearthstone with some unique mechanics such as mana for casting spells or special cards like World bosses. (everything will be detailed if below). Please note this is a concept and there is a good chance that it will not work, but I would do my best to make it possible . Do not hesitate to give your opinion in the comments, it is always a pleasure to read them as in the time of my guides :D . Note: The post is WIP , things will be added gradually. In the current state, it is not playable due to the lack of certain card and the balancing, but if that interests you, You can create your own rules while waiting and having fun with friends. You can, if you want, print them on your printer or use them on another site or post as long as you mentioned my username. For example "Created by Kwai" or "Made by Kwai". There are different cards like: Eternal Guardian: ATK / VIT / MANA With different skills and a unique passive. -1 Passive. -2 competence. -1 secondary skill. Her skill consumes mana Condition for the invoked: After turn 5 Have the number of gem required for the summoned Boss: ATK / VIT Iconic boss card of the license - special skills World Boss: ATK/VIT Has powerfull stat but several ally can hit them at the same time. Monster: ATK / VIT Normal monster Soon: -mana regenerates by 1 per turn but can be regenerated faster with a mana potion. -Potion: Gives effects only to the eternal guardian. Iron Skin Potion Reduces Damage by 1 Mana Potion Regenerates 2 MANA Strength Potion increases by 1 ATK - Upgrade Scroll: Guard: Increases VIT by 1 Weapon: Increases ATK by 1 Guard Prime: Increases VIT by 2 (usable only by units that have more than 5 VIT) Weapon Prime: Increases ATK by 2 (usable only by units that have more than 5 of ATK) -Mage Class Card Soon Download: https://mega.nz/file/gYp3gIxT#p6ZgJ_oGHIsz7GR6Mgvspy2KEL1KPvlbweTec59iVn0 Download: https://mega.nz/file/cBYRRQhQ#DizD3m9zh2ZXhE8j-i2U6y8u_CNZDter6eiFdSzE58A Thank you for reading and see you soon for a new adventure! Have fun Kwai
  48. 2 points
    Some more suggestions i gathered from people: 1. Put in Honorstar-Bags / Class Medals for Trial-Quest-Points(so far only useful to get Weapon BPs) -> i like that idea since you currently only need them for weapon BPs and it's good to balance for you since it's a very limited currency 2. "Class medal trader" where you can trade in your current class medals for X currency and buy Medal Y for the same price or honor stars themselves -> This is a thing of "just switch to the desired class at end of arena" case but maybe this would make random-medal-bags useful/possible 3. Make Alpaca Metal/Jade/Gems tradable for medals/honor stars -> I think that's a neat idea. People who want to farm dungeons but don't want the alpaca costume stuff can make a use out of it like this. With gems(trials quest reward) this may tie in with #1 mentioned up there.
  49. 2 points
    -I think implementing class drop to the game is a bad idea, and this is coming from the unluckiest player when it comes to RNG but I'd still want things to be hard to get. I don't understand why are you guys complaining about % on weapons when it's applicable to all weapons and to everybody, If you think magic skeleton 120% is better than a 120% level 60 staff then go ahead and farm your 120% magic skeleton,There are 55 weapons that will be better than 60 but that doesn't mean all 55 weapons are. some classes will scale better with higher matk/patk. Now the only issue when it comes to that is 65 120% weapons might have more matk/patk than awakened and in that case I am sure Jordan can tweak awakened weapons patk/matk to make it higher, or make 65 gold % gives less matk/patk than awakened, when we get to this part anyway. -When it comes to purple weapons, I think it should be implemented to the game, some classes doesn't have any decent procs therefore purple weapons will make up for it. I'd like to mention 120% gold gives more matk/patk than 160% purple. so you may use a purple weapon while you farm your 120% gold weapon. -Safety stones should remain unchanged imo, and keep higher % stones to be rare. What's the point of max forting everything then sit in Aven and actually play the game for 30 mins a day? (TW) Why can't we just always have a room to improve? Keep RNG stones common and high % stones rare and then everyday you'll log on you will have the room to improve your stats and actually play the game instead of afk until TW then eventually most players quit because it makes no sense to commit to a game that you play only for pvp. If you don't like this part then go ahead and play awakened classes server. -Capping crystals is getting easier everyday as players are gearing up so I don't think that's worth mentioning for now.
  50. 2 points
    While having just a little or none impact for PVP, it allow us to use buffs to run trial, palace or DSR without having to stop and rebuff every 10 minutes. While Sacred Grace (adjucator) have 30 minutes duration, Poem of Wind (Bard), has only 10, Song of Life and Wind of Impatience (Life Worshipper) have 20 and 10 respectively and Munky Waters (Totem Master) 15. I think it would be better if every buff have 20 minutes duration or even 30 minutes (30 preferably).