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  1. Information Hey everyone I'm pleased to announce the wait is over and the newest content for Eden Eternal Awaken is here! We have lots in store for this pre-christmas update including New Content, Christmas Event and many New Player related updates. 🎄 Merry Christmas! 🎄 Celestial Corridor Celestial Corridor is the newest content to hit Eden Eternal Awaken. This content is available to all players level 117 and above but is recommended for players level 120 to participate! To enter the Celestial Corridor head to Aven (X:430, Y:369)! The Celestial Corridor contains six dungeons. Each dungeon is particularly designed to make for a challenging fight for teams of five players. So make sure to prepare well before entering! There is six new accessory and trophy combinations and fourteen new weapon gems to collect! We will be opening an event in the coming days to earn some really nice and exclusive rewards! Christmas Event The event will end on January 13th 2022 <Ice Fairy> Melody has arrived in Aven! Note: She respawns every 3 hours. We have updated the Aven decor this year improving the position and rotation of all the trees! We've retired the Vendetta Treasury this year in place with the Vendetta Snow Cave! This single player dungeon is a great place to level your classes and some neat rewards! Speak to Snow Cave Explorer Steven in Aven (X:289,Y:461) to Enter! We're also giving away some free goodies on our event page! Click Me! Make sure to check out our ongoing forum event for the Christmas Season! New Player Changes After taking a long hard look at the progression of the game we have decided to make many changes that not only improve the New Player Experience but also enhances the quality of the content in question. We also plan to make some more changes to try and improve the quality that where missed in this update due to time constraints. General Changes Added Basic Class Level Stone Item to Temple Ranger Yukari in Aven (X:332, Y:267). This change will help quickly level your classes up to level 80. Allowing new players to access those all important Awaken Classes without the added grind. Increased the Free Fortification Cap till level 90 equipment. Note: We've added an exception for Awaken 95 Armor so they too can be Fortified for Free. Updated the Newbie Portal Stone buff to last until level 95. Awaken Classes Based on feedback we have created an instant complete version of every single Awaken Class Quest. These can be purchased from Temple Ranger Yukari in Aven (X:332, Y:267). We've updated the names of the Awaken Class Quest scrolls to state the name of the Class to help players who are unfamiliar with the game. Dream of Destruction We made the following changes to help new players get easier access to Holy Skills as this system is likely not to be updated again in future. We have updated the level 90 Dream of Destruction dungeons to always be an S+ Grade when completed to match the custom level 95 Dream of Destuction dungeons. Wonderland Godstones and Viroona Godstones can now directly pick the weapon of choice in the Arcane Box rather than an Unidentified Weapon. Dimension of Souls We have reduced the Boss Respawn Times from 3 hours to 2 hours to help new and current players catchup and collect those all important Enhanced Dimension of Souls trophies. Updated the following NPC's to use the Trade System rather than Quests: <Soul Trader> Shyman <Witch Doctor> Humphrey <Token Exchange> Ringo <Token Exchange> Neckles <Token Exhcange> Clark> <Token Exchange> Elder Bash Updated <Dimension Trader> Snapper to use a Trade Button rather than a quest and reduced his exchange rate from Fragmented Soul Token x6 to x5. Removed Dimension Soul's Spirit from the (Enhanced) Complete Support Potion Lv7 due to the Trade Systems limited Item Slots. Fixed the rotation of the Bosses. Dimension Trials This change was made because of the nature of the game and for the most part these dungeons have become obsolete. So we have made these dungeons either soloable for players with lower gear or lower geared parties can do these dungeons with ease. Monsters and Bosses stats have been reduced to match a Fallmyst 0/10 dungeon. Note: Does not affect the World Bosses. Awaken Armor Level 95 To preface this change I want to highlight the purpose. We want to make Awaken 95 Armors the standard of Basic Gear for up and coming players. We know it plays a key role with their Titles and we know that it is a much better option than the standard Vendetta Starter Gear. We have tried our best to make these gears almost need no assistance to obtain from other players. However, player advice is important and if you agree with this change then please help spread the word to the newer players in game and if they do need help, offer your hand. Note: As all quests are mostly the same the changes listed generally apply to all. Reduced the amount of required Dimension Soul Tokens from 5 to 3. Dimension of Soul monster specific drops reduced by the following conditions: 20 Drops Required -> 10 Drops Required. 15 Drops Required -> 8 Drops Required. 5 Drops Required -> 3 Drops Required. Dimension of Souls Boss specific drop is no longer required. Dimension of Souls Monster Kills reduced from 50 to 15. Crystal Cross Medals required reduced from 4000 to 2000. Flower Ink is no longer required. Quetzalcoatl is no longer required. Dimension Trials World Boss is no longer Required. Level 100 Trials Monsters and Bosses stats have been reduced to match a Fallmyst 0/10 dungeon. Removed Trial Coin Exchange Keres NPC from Aven and updated Trial Coin Exchange Cass to contain all the items of both NPC's using the Trade System. Awaken Weapon Level 100 Reduced the following Trial Coin prices: Medal of Completion: 50 -> 35. Enchanted Stone: 80 -> 50. Formula: Ying and Yang Stone: 30 -> 20. Dark Crystal: 50 -> 35. Bottle of Dark Magic: 50 -> 35. Formula: Gemstone: 50 -> 35. Formula: Messiah's Hammer: 50 -> 35. Evil Eye: 30 -> 20. Dragonside Ridge These changes are aimed just at Quality of Life. Updated Tribe's Madman Anhkou and Evil Witch Morana to use the Payment System. Updated Ring Exchange Ebazon, Cape Exchange Sheikhman and Nacklace Exchange Antigua to use the Payment System. Updated Potion Master De De and Ze Ze to use the Payment System. Removed Dragon Trial Trader Zigglet NPC from Dragonside Ridge and updated Dragon Trial Trader Zig to contain all the items of both NPC's using the Trade System. Monster Stones Note: Due to similarity in items, the names have been shortened. Basic <Type> Stone to <Type> Stone Lv1 reduced the Basic Enchant Crystal required from 5000 to 2000. <Type> Stone Lv1 to <Type> Stone Lv2 reduced the Basic Enchant Crystal required from 9999 to 6000. <Type> Stone Lv2 to <Type> Stone Lv3 reduced the <Type> Enchant Crystal required from 5000 to 2000. <Type> Stone Lv3 to <Type> Stone Lv4 reduced the <Type> Enchant Crystal required from 9999 to 6000. Haven of Oblivion All changes in this category are aimed to increase the speed in which new players can obtain and maximise the Haven of Oblivion weapons. All Haven of Oblivion dungeons will now be open every day. You can now use pets in Battle Mode within Haven of Oblivion dungeons. Reduced the crafting materials of all Specific Essences from 5 to 3 but increased the Blent Essences required from 5 to 7. Reduced the Faded Essence Arcane Box trade from 8 to 6. Reduced the Burnt Essence Arcane Box trade from 5 to 4. Reduced the Clean Essence Arcane Box trade from 8 to 6. Reduced the Frozen Essence Arcane Box trade from 8 to 6. Reduced the Aged Essence Arcane Box trade from 6 to 5. Reduced the Cynical Essence Arcane Box trade from 5 to 4. Reduced the trade price of the Oblivious Bag from 50 to 35 Silenced Souls. Reduced the trade price of Cerulean Bag from 150 to 75 Silenced Souls. Reduced the trade price of Delicate Bag from 150 to 75 Silenced Souls. Reduced the trade price of Claret Bag from 150 to 75 Silenced Souls. Reduced the trade price of Bright Bag from 150 to 75 Silenced Souls. Bug Fixes Fixed an issue with Celestial Arrow skill Heavenly Disarm where it did not affect Magic 2HD Weapons. Fixed an issue with Battlefield Poet skill Wave of Sleep where it did not deal Nature DMG as stated. Fixed a text issue with Leg Gem: Heretical Power. We updated the loading screens on imported maps to add some faded overlay. 🎄 Enjoy yourselves 🎄
    16 points
  2. Developer Updates Hey everyone! This thread is to update you all on some of the upcoming content coming in 2022 that we have planned and are working on for Eden Eternal Awaken! As per usual we will not go into lots of detail about the content as things may or may not change during the course of development but also we like to leave some things to be a surprise on release day. The first piece of content to expect is a new dungeon that will be the new source of Guild Town Statues. This content is the current focus in development and an expected ETA would be safe to say somewhere in the next month or two. We've made lots of progress and quality changes to this content so we hope that is reflected when it is released. The next piece of content that may be included in the above or released after is an updated to the One-Eye Roger system. We wanted to make this system a little more fun and have more inclusive rewards for both players trying to do their enchant achievements and players who have completed them already. We have some more content in the planning stages. We will give more information about that at a later date. That is all we have to update you on for the moment but I may update this thread in future with some images or information. P.S Many thanks to @MrDoudou for helping with designing and testing the new content.
    15 points
  3. Item Mall Updates We have added back the old style of Deter Jewel and Blockade Jewel that work in the same way an Auric Jewel works. We have however, kept the current Deter Jewel and Blockade Jewel and they have been renamed to Toggleable Deter Jewel and Toggleable Blockade Jewel respectively. We have also adjusted some of the pricing of the following items: 129 Eternal Coins 349 AP -> 299 AP. Prime costumes 1000 AP -> 500 AP. Crystal Altar Updates We have generally increased the rates of getting items and decreased the chances of getting Blue and Gold Eden Crystals. We have also shuffled the items around a bit to be more organised. We have now increase the amount of Legendary Items on the Crystal Altar from 3 to 4. The Safety Stones and Reset Scrolls will rotate during the week. Monday, Tuesday, Wednesday and Thursday will have: Citrine Halcyon Safety Stone Amethyst Halcyon Safety Stone Rose Quartz Halcyon Safety Stone Fortified Stats Reset Scroll Fortification +12 Reset Scroll Fortification +14 Reset Scroll Friday, Saturday and Sunday will have: Viridian Halcyon Safety Stone Ultramarine Halcyon Safety Stone Coral Halcyon Safety Stone Fortification +6 Reset Scroll Fortification +8 Reset Scroll Fortification +10 Reset Scroll We have added 4 Token Like items that do the following: Pet Reward Coin This item can be exchanged with Big Bear in Aven for various different pet items. Pickaxe Reward Coin This item can be exchange with Big Bear in Aven for ANY level of Pickaxe. Gloves Reward Coin This item can be exchange with Big Bear in Aven for ANY level of Gloves. Energy Ball Reward Coin This item can be exchange with Big Bear in Aven for ANY level of Crystal Ball. Gem Altar Updates We have generally increased the rates of getting items and decreased the chances of getting Aglow and Hallowed Eden Gems. We have also shuffled the items around a bit to be more organised. Like above we have added the Pet Reward Coin to the Gem Altar in place of any pet items that may have been on altar previously. The gathering tools will rotate on the following days: Monday: Level 30 Tools. Tuesday: Level 45 Tools. Wednesday: Level 60 Tools. Thursday: Level 70 Tools. Friday: Level 85 Tools. Saturday: Level 95 Tools. Sunday: Level 100 Tools. Costume Updates We have finally figured out how to fix the imported Twin Saga Hair Costumes! *Finally* Newly Added Added 9 New Hair Costumes for Male Characters (Including Zumis/Frogs/Bears). Added 10 New Hair Costumes for Female Characters. Bug Fixes Fixed the Fine Templar Archmage Hairdo so it no longer disappears when dyeing, zooming in and previewing. Fixed the Fine Templar Archmage Hairdo so your dyes can now be applied. Fixed the Hallowed Radiant Wings Hairdo so it no longer disappears when dyeing, zooming in and previewing. Fixed the Custom Sly Courtesan Hairdo so that it works (The female version of the Custom Spirit Samurai Hairdo). Fixed all current imported wigs textures so that they are no longer dull in game. As if the above wasn't enough good news for you fashionistas! I have figured out and created Seraphic Wings that can have both the Left and Right coloured differently. This wasn't an easy task since by default the model only allows colouring of each wing row separately. We have added 13 variations and we plan to release them in the near future. You can preview them in game via the archive. In addition to the above I have also added one new colour varient to the Seraphic Wings. Ocean Blue Seraphic Wings Abyss Armor After much delay I have finally gotten around to adding the unique armor glows for all 14 Abyss Armor Sets! I was aiming for more of a subtle glow with with these but some of them are a little more fancy that others. Heavy Armor Light Armor Cloth Armor Updates and Bug Fixes We have updated <Daily Reward> Mystery Boy to use the Trade System. Fixed the Buff Name for 2H Gem: Aquarius, 1H Gem Aquarius and Off-Hand Gem: Aquarius. 👩‍🦰 Nice Hair 👨‍🦱
    14 points
  4. Guild Towns Added Material Merchant Alice and Material Merchant Susie who will sell Fame Materials directly from Guild Town. Updated Collecting Expert Hanga to use the Trade System. Note: With this change we have removed Hanga 2.0. Made some adjustments to the position and rotations for Phio, Ri and Aidey in Guild Towns. New Player Changes To accompany our changes in the last patch as mentioned we have some more changes that have been made to improve the experience for new and returning players. This should be the last changes that we make for the time being. Achievements/Crafting Updated all Orange 1-90 crafting formula's that were below 50% success rate to be 50% success rate. All Level 3 Potions now have a 100% success rate when being crafted. Updated the following crafts to give Guild EXP x4 and Building EXP x5 and will take 2 seconds to craft: All level 20 Orange Rings and Necklaces. All level 23 Orange Armors. All level 20 Potions. All level 20 Farming, Mining and Summoning blueprints. Awaken Weapon Level 100 Reduced the following Trial Coin material requirement: Formula: Holy Blade: 20 -> 15. Formula: Healing Spirit: 60 -> 40. Formula: Swamp King's Cloned Heart: 40 -> 30. Formula: Sniper Enchant: 30 -> 20. Reduced the following Dimension Soul Token material requirement: Formula: Messiah's Hammer: 40 -> 20. Misc. Updates We have performed some fixes to Teleport Skills such as Dimension Jump and Pulling Skills. We cannot know for sure if any and all issues have been fixed but it feels better in testing so we assume that it's been improved at the very least. Removed the Christmas Event Related Content. Corrected incorrect prays for Robust Amaris. Updated the size of all Patch v90 pets. Updated Warrior, Knight and Templar Glyph Translations. Updated Thief, Martial Artist, Blade Dancer and Samurai Glyph Translations. Updated Hunter, Engineer and Ranger Glyph Translations. Updated Cleric, Bard and Shaman Glyph Translations. Updated Mage, Illusionist, Warlock and Luminary Glyph Translations. Updated EE MVP Award and Player of the Month Award to contain Corona's Heartflame Lv120. Updated EE Top 10 Players Award and Top 10 Players of the Month Award to contain Ultramarine Sublime Safety Stone. Bug Fixes Fixed a bug with Libra's Understanding Stone. Fixed the icon on Leo's Pack Boy buff icon. Fixed Celestial Corridor Boss Achievement Text. Updated Haven of Oblivion Essence Text. Updated Bundle of Energy Gogo's Dialog. Fixed Nasci Boss Achievement Text. Fixed an issue with Soul Trader Shyman's Trade System. Fixed icon issues with some of the pets and mounts. Fixed the placement of the Vendetta Upgrade Stone in the Auction House. Fixed the placement of Ormormu's Heroic Mount in the Auction House. Updated the Captcha Dialog Text. Fixed a typo on the Formula:Recovery Lv7 formula. Updated Guild Manager Heldin's Dialog. Nice Stuff!
    13 points
  5. I wanted to suggest that TW time gets pushed from 4PM EST to 5PM EST. It seems a lot of players are finishing work or just getting off of it around the current time and I think that this could all around improve attendance / availability of players. Feel free to share your input / if you agree, etc. I'd like to see other thoughts on this if necessary Thanks
    11 points
  6. Dual Coloured Eyes You can now set your characters left and right eyes to different colours! This update is available to all races and supports all of our custom eye colours that where added in Patch 73 and Patch 74! Available via Makeover Cosmetics Set and Character Creation menu. Damage Styles You can now change your in game damage visual styles! You can choose between several X-Legend games damage visuals! We may add more custom ones in future! To update the damage visual head to the UI Settings tab in the Settings window! Guild Repair Skill It's finally here! A much requested feature of being add the Guild Repair button to your skill bar! To add it to your skill bar you will find it torwards the bottom of the Regular Skills in the Skill Window! Room Expansion You can now expand your Room Warehouse an additional 3 times! We have adjusted the pricing of expanding the room to be more balanced between levels. We have also adjusted the UI and fixed a bug with it! Updates We have reduced the cost of Elemental's Battlefield trophies from 200 Ocean Elemental Stone's to 120! Bug Fixes We have fixed an issue with Achievements in the new 25 player Raid Note: I think you must still hit the boss to recieve the achievement. Nice Quality!
    10 points
  7. Updates We've made some minor changes to improve the experience of the event. We will also be extending the event activities till Thursday 7th October 2021. Increased the rates of the Sixth Anniversary Coin in Naga's Gift Box. Increased the amount of Anniversary Chests recieved from Daily Quests. Added 2 new Single Completion event quests. Added 2 new Daily Quests to the event. Many Thanks
    10 points
  8. Elemental's Battlefield Elemental's Battlefield is our newest 25 player raid dungeon ready to be taken on by those who dare! I would like to point out that I think this is one of the most visually appealing and natural flowing dungeons we have ever created. I hope you all get to appreciate the visuals as this one really knocks it out of the park! Rewards You can collect rewards from two sources with this dungeon. The first is by completing the mainline quest which will appear in your unaquired quests upon reaching level 120. The second is once you have completed the mainline quest you can then complete the daily quest which you will recieve from inside the dungeon from <Abyss Elite> Marvin (X:444, Y:643). Guild Relics The main object of the new content is to provide guilds with some brand new and improved guild town relics! Based on feedback over the years on our last relics we have removed all RNG from the process of obtaining the statue you want. So whats new about the current statues? Well we wanted to increase variety for guilds so we have created a new system thats similar to the original chess dungeon. You must exchange Flame Elemental Stone's with <Fire Dragon Princess> Oriel in Abyss for one of four blue grade statues. You can then fuse two of these blue grade statues together to get a golden grade statue. These golden statues will have the combined stats of the two statues merged. Note: You cannot merge two of the same type statues together, they must be two different types. Special Title To celebrate those who complete the raid in the first week of release we have added a special title for people who complete the main quest in the first week. The title granted is Elemental Manipulator and it will be give upon completion of the mainline quest. This will be removed from the quest on Thursday 30th June 2022! Content Revamp Aura Kingdom Maps! After doing some hard looking at the games custom content I found that certain areas where not quite up to the current standard and quality checks of the game. So we spent some time going over things and improving the quality of the content that wasn't up to our current standards. The first improvement comes as a graphical update to the majority of Aura Kingdom imported maps. We felt like these maps looked really bad incomparrison to some of the other imported content so we did something about it! Full list of maps that where improved below! Patch 44 Improvements! In addition to the above content changes we also felt like the level 95 to 108 could do with some improvements. So we overhauled a lot of the content have the design be a little more fluid and consistant throughout. This includes but is not limited to: NPC Models are more consistant and match the map. Monster areas have been thinned out so there is less overcrowding. Quest dialogs have been re-written to be more consistant. Monster and NPC's have been adjusted within the map to improve the map flow. Note: Dungeons have not been changed (Don't worry, Palace of Dreams is still the same as it was)! Note: I didn't manage to finish redoing all the book quests as of yet, so if they're blank or seem unreasably high amounts of monsters they will be corrected in the coming weeks. Abyss Portal Updates When making the Elemental's Battlefield I wanted to upgrade the boring old portals to have some flavour. So we have upgraded all the portals in Abyss and linked to Abyss to to match the theme. Archive Update After recieving some feedback from players in game and passed to me from @MrDoudou we decided on revamping the Archive a bit to improve the experience when searching for items. We decided rather than crowd the top of the archive more to add new features we have added a filters sidebar to the right of the Archive. This also allowed us to expand the amount of rows visiable at any given moment. The new sidebar has the following updates: The checkboxes have been update to have a more accurate description. Added the ability to filter items based on the grade colour. You can now filter the search results based on the Item Level. And finally, you will be happy to hear that we have now improved the Archive Search box to now be no longer case sensitive! You want to find a dragon? type dRAGON 😁 Client Upgrades Some of you might wonder why we had such a big asset patch when we've had bigger patches in the past that have been a quarter of the size. So I'm going to try my best to explain things without going too technical. We had a number of duplicate assets and unused assets in the game left over from previous versions of content. These files may have only been small but after a while they start to add up, this goes for the base game files too so I have removed a lot of the duplicate assets which you may notice the game is now around 500MB smaller even though you just had a huge asset patch including new maps and monster. We have also optimized custom content to include features the game didn't originally support, which reduces the amount of assets being loaded at any given moment. Although there isn't really an accurate way to give exact figures this should generally reduce game crashes that are related to the game not being able to allocate anymore memory. We are not done either! This is only half the game files optimized so far and there is still a lot more to go. I'm not sure when I'm going to begin tackling these issues as I want to focus more on content for the rest of the year but just know I'm always thinking of ways to optimize the game and its assets to improve your experience 😜 Guild Town Improvements @MrDoudou has finally convinced me to make some QoL changes to the Guild Towns! Here is a list of the changes that have been made: Increased Mine and Farm durability to 400. Increased Altar, Foundry, Alchemy Lab and Magic Pool durability to 300. Increased Farmer and Master Farmer to 7 days duration. Increased Miners and Master Miners to 7 days duration. Increaed Alchemist to 7 days duration. Increased Senior Molding Master to 7 days duration. Increased Craftsman to 7 days duration. We have also re-evaluated the pricing of the Elika Merchants: Reduced the price of Staff Forger Bacchus from 700g to 550g. Reduced the price of Shield Forger Achille from 700g to 550g. Reduced the price of Dagger Forger Ares from 700g to 550g. Reduced the price of Rapier Forger Asuna from 700g to 550g. Reduced the price of Sword Forger Arthur from 700g to 550g. Reduced the price of Cestus Forger Hades from 700g to 550g. Reduced the price of Club Forger Herakles from 700g to 550g. Reduced the price of Katana Forger Kenshin from 700g to 550g. Reduced the price of Greatsword Forger Zsolt from 700g to 550g. Reduced the price of Axe Forger Shiva from 700g to 550g. Reduced the price of Hammer Forger Thor from 700g to 550g. Reduced the price of Bow Forger Ulysse from 700g to 550g. Reduced the price of Gun Forger Neteus from 700g to 550g. Reduced the price of Guitar Forger Osyn from 700g to 550g. Reduced the price of Grimoire Forger Dylos from 700g to 550g. Reduced the price of Mace Forger Itris from 700g to 550g. Reduced the price of Pike Forger Izanami from 700g to 500g. Reduced the price of Sickleshot Forger Deimos from 700g to 400g. Reduced the price of Heavy Armor Forger Beowulf from 1000g to 800g . Reduced the price of Light Armor Forger Karna from 1000g to 800g . Reduced the price of Cloth Armor Forger Enee from 1000g to 800g . Reduced the price of Potion Enchanter Omis from 500g to 300g. Reduced the price of Potion Enchanter Izanh from 500g to 300g. Reduced the price of Gem Enchanter Emos from 1000g to 500g. Reduced the price of Gem Enchanter Tases from 1000g to 500g. Reduced the price of Enchanter Zeris from 1000g to 700g. Updates and Bug Fixes Updated Blade Master skill Resilience to no longer need a specific weapon to be equipped to be cast. Updated the Character Info screen text to be more clear. Improved the quality of the Snowy Christmas Sleigh & Warm Christmas Sleigh. Fixed the text on item Isolda's Forgotten Gem Stone. Fixed a bug with Icy Charm Ring where it was giving LCK instead of AGI. Made Legendary Costumes for the following Prime / Alpha Costumes: Fixed several achievement and titles (List Below) And we done! That was a big one!
    9 points
  9. Elika Update We have updated the <Blueprint Seller> Elika NPC in Aven to have a more streamlined and accessible Guild Town NPC's. Totem Master We've updated the text for all Basic Skills and Class Talents for this class to be more informative and less cluttered. We have also fixed some minor bugs that where present including the main one being Totem Surge requiring the caster to be standing next to the totem to grant the buff. Updates We have updated the game loading video! Updated the icon of Dragon's Treasure: Demon Drake Wing. Updated the icon of Dragon's Treasure: Tarragon Horns. Fixed an typo on Sagittarius' Glorious Cape. Fixed the name and description of Vendetta Thief Awaken Quest. Removed the Christmas Music from Aven! 😂 Nice Copy Paste! 😂
    9 points
  10. Main Patch Content Hey everyone, I know it's been a while since Eden Eternal Awaken has had any new PvE content. Here is some of the stuff that we've been working on and hope to bring to you soon. These dungeons are designed to be fun and challenging and have had a lot of work and design iterations made to bring not only new content but some new skill designs to make the bosses challenging. We really hope you enjoy once its released! Misc. Information We have listened to new players complaints and even veteran players input on how its hard to get through the later stages of the game when you have nobody to carry you through content. So we've taken a lot of time to revise the entire games content from level 80 onwards, this not only includes changing content but also revamping the systems to be more user friendly. We wont go into too much detail yet on the changes made but we have done a lot of work on the following content: Awaken Classes Dream of Destruction Dimension of Souls Dimension Trials Awaken Armor Level 95 Level 100 Trials Awaken Weapons Level 100 Dragonside Ridge Monster Stones Haven of Oblivion We do plan to look at other areas of the game in future but this should be a good start in getting players into the game without the requirement of being carried constantly. We thank you for playing Eden Eternal!
    9 points
  11. Hi! Here is a compilation of content and QoL updates throughout 2021-2022. This is here to keep players informed on changes that they may have missed out on hearing about, and learn more about the systems on this server. Feel free to share with friends. A lot has been changed or improved in the last year. Many of the things that players have been asking for have been addressed, making the server a lot more fulfilling and easier to play. Most updates will be cited with the related patch notes, which you can click for more information. I will try my best to get translations for this post in other languages. All updates and features listed below are already in the game. Table of Contents I. Trials, Gearing, and Stats II. Altars, Path of Destiny III. Guild and Guild Towns IV. PvP V. Quality of Life I. Trials, Gearing, and Stats -Can level to 75 via mainline/book quests - no more choke points (v37) -Vendetta starter equipment and weapons now available at lv30 and lv40 (v31)(v37) -Class drop is now in 65-75 trials (Class drop guide HERE) (v36) (v37) -Class drops for EC, eternal coins, and honor stars are in 70, 70S, and 75 trials - great for f2p (Class drop guide HERE) (v37) -Weapons and armor now drop at up to 120% (v36) -Auto Loot and Player Specific Drops (v37) -New Daily dungeon that gives guaranteed 50 EP, 55 Honor Stars, and 150 CCM + more (Sublimes, Legendary costumes/mounts, etc) (v37) -Awaken Armor key requirements - 7 Gold, 7 Silver (v33) -Reduced Crystal Cross Medal requirements for 65 Awakened weapons (v37) -Sky Tower drop rates buffed, along with custom Legendary costume/mount box. Definitely read patch notes for additional info (v35) -Elemental resistance cap raised to 70 (v35) II. Stones, Altars, and Path of Destiny -Crystal Altar layout is now static. (v25) -Base stone on altar is now 75% Halcyon stones (v37) -Can convert old 10% Lucky stones to 75% Halcyon stones via Arcane Box (v37) -Fortified Stat Reset Scrolls are now in Loyalty Shop for 80 EP each (v31) -Path of Destiny system now added (v31) -Gem Pouches can give lv1-5 gems (v31) -Twist of Fate Tool and other 80 racial crafts are now level 75 (v37) III. Guild and Guild Towns (v37) -NPCs in Guild Town now sell Aven Fame materials -NPCs in Guild Town now sell gathering materials at their locations -NPC in Guild Town that exchange Eden Amethyst with better turn-in system -Orange Rings/Necklaces from 1-65 now have 50% success rate -Orange Capes warstone cost reduced -Level 3 Potions have 100% success rate -Updated the following crafts to give Guild EXP x4 and Building EXP x5 and will take 2 seconds to craft IV. PvP -New GvG System (v26) -GvG times moved to 1PM and 5PM EST (server time) to accomodate for EU players (v31) -Territory War moved to 17:00 (5PM EST) (v35) *Can be changed if needed -Arena HP increased to match Territory War HP (v37) -Updated Recommended Events buffs to be granted as a consumable item. (v37) -Dimensional Jump/Pulling skills lag bug fixed (v37) -Honor Stars increased in arena (v25) -Shaman class fully reworked to be viable in PvP (v37) V. Quality of Life -Custom hair, fur, skin and eye color options (v16) (v17) -Auto Loot and Player Specific Drops (v37) -HP / MP potions, Memory Tomes and Trait Tomes can stack x999 -Can upgrade HP / MP potions, guard scrolls, and power scrolls through arcane box -Free portal stone buff to lv70 (v37) -37 Slot bag expansions -Rankings updated to give Sublime stones instead of Halcyons (v37) -Updated Recommended Events buffs to be granted as a consumable item. (v37) -Luminary glyph now craftable at level 75 (v37) --- Thank you to @Aeri for gathering a lot of this info for me.
    8 points
  12. Celestial Corridor is available to players level 117+ but is recommended for players level 120 to participate. To enter Celestial Corridor, head to Aven (X:430, Y:369). Celestial Corridor contains six dungeons. Each dungeon has mechanics designed to challenge a party of five: Sunday - Leo, Libra, Aquarius Monday - Aries, Leo, Sagittarius Tuesday - Aries, Gemini, Aquarius Wednesday - Gemini, Leo, Libra Thursday – CLOSED Friday - Aries, Libra, Sagittarius Saturday - Gemini, Sagittarius, Aquarius Similar to GoP, you have 3 hours to complete each dungeon before getting kicked out. In order to get an S+, your party must complete the dungeon within 20 minutes. This guide is made possible by Amaris, Judgement, and Hiersen. Thank you DouDou for the boss images. Aries Mechanics: Designate one party member to ‘NPC’. This player must handle the sheep within 20 seconds or else the party will get one shot and wipe. There will be a zone announcement when the sheep spawn. There are four different types of sheep: • The Red Hot Sheep: Get the buff from <Ice Guardian Shepherd> Frosty and hit the sheep. • The Cool Sheep: Get the buff from <Flame Guardian Shepherd> Rory and hit the sheep. • The Windy Sheep: Get the buff from <Lonely Shepherd> Dan and hit the sheep. • The Shocking Sheep: Get the buff from <Earth Guardian Shepherd> Dusty and hit the sheep. During boss battle: At around 75% HP, Aries has a reflect skill called ‘Fire Shield’. The boss will be immune to DMG if the sheep is alive. Avoid the reflect at all cost. Recommended Classes: (Slash) Berserker, Executioner, Blade Master, Totem Master/Paladin Gemini Twins Mechanics: Holy Twin and Dark Twin must be kept away from each other or else they will drain 5% MP per second to all party members. There are different stages. There are four different statues you have to disable when they shoot fire or ice balls. • Statue 1 controls Statue 4 • Statue 2 controls Statue 3 • Statue 3 controls Statue 1 • Statue 4 controls Statue 2 The Dark Twin has a skill called “Enter Darkness”. This is a 2 second debuff that affects you or other party members. When it expires, a purple/black pool will be at your feet. It deals high damage over time, be sure to avoid this. FX must be on to see this. During boss battle: Gemini is immune to Dark DMG. There will be a zone announcement to indicate which element is being used (Fire or Ice). FX must be on to see which statue is activated. Click on the correct statue and prompt to disable it. The fire/ice balls track players and deal high DMG, so do not stand in one spot for too long. Disable the statues as fast as possible. Light Twin can pull you in and stun you at the same time. Holy Twin and Dark Twin must be killed within 30 seconds of each other. Recommended Classes: (Slash) Berserker, Blade Master, Executioner, Assassin, Adjudicator Leo Mechanics: Leo has two clones next to him. They will use the same skills and abilities that Leo uses. You can ignore the clones when they are in their cage. At around 80% HP, Leo will activate his "Pack Leader" skill. It has a 40 second cooldown. When Pack Leader is active, there will be a 20 second countdown that will cause the clones to be let loose. The clones will attack the party and must be taken back to their cages by two different players. If you do not take the clones back to their prison within 15 seconds, the party will wipe. One shot. (The skill does not mention this, but you will die if you do not complete this in a timely fashion.) While the clones are loose, every party member will take 50% HP per second. The clones CANNOT both fit in one prison. You will have to keep them SEPARATE, because if you try to drag them both into the same prison: it will deactivate. During boss battle: Leo is immune to slash DMG. Clones are immune to all DMG. They can be killed with Time Totem, but will respawn immediately. At around 50% HP, Leo will start casting his next skill of importance "Pack Boy". He will be channeling for 5 seconds and cannot take any DMG. However, if you hit him, he will have a DMG amp buff that increases DMG Dealt by 3% for every stack and reduces his damage taken by 2%, stackable 50 times. TIP: Stack it once or twice so you can actually count to 10 after it disappears! After 5 seconds of his charging, you can attack him again until 25 seconds pass and the charging starts up again. Recommended Classes: (Strike) Berserker, Executioner, Assassin, Totem Master/Paladin The benefit of having two different tank classes (berserker & executioner) is that both of these classes can use "Provoke" on their own clone and drag them back to their 'prison'. You can provoke the clones while they are still caged. Libra Mechanics: Talk to <The Scales Spirit Guardian> Luna and obtain a blessing. There are five blessings, one for each party member. Each player needs a different blessing, you cannot take the same blessing as someone else. The blessing will negate Libra's Punishment (Decreases DMG Dealt -30%, G-Healing -30%) There are 4 different elemental pools: Nature, Lightning, Fire, or Ice (FX must be on to see the elements; You will know which elemental pool as well by the fact that they will have Marks shining over them. It looks like the Marks from the class "Trainer".) Libra will announce in zone announcement two elements. Four party members must split 2-2 and go to the two elemental pools. You will have 7 seconds to do this correctly, if the "scales" are not balanced, your party will wipe. The main DPS will stay with the boss in the middle. NOTE: This will activate when Libra is at 90% HP. It will also activate every 45 seconds. During boss battle: If a party member dies, they will need to talk to <The Scales Spirit Guardian> Luna again to obtain their blessing again. This must be done as fast as possible. Reviving with "Revive Here" or with a "Locus Life Leaf" will not reinstate your 'Blessing'. Do not stack on one another. Libra’s skills are linear AOE directed to all players at once. At around 40% HP, Libra will summon dark & holy soldiers that will attack you in a linear path. They will decrease your Holy & Dark resistances by 15 pts. The soldiers cannot be removed/killed. Recommended Classes: (Slash) Berserker, Blade Master, Executioner, Assassin, Totem Master/Adjudicator If your party lacks Holy & Dark resistance, having an adjudicator as your healer may be best. Using "Power Infusion" increases Defense by +10%, All Physical Resistance, Fire, Ice and Lightning Resistance +5 pts, and Nature, Holy, and Dark Resistance +10 pts. Sagittarius Mechanics: Every 35 seconds, Sagittarius will receive the “Rage of the Archer”. When Sagittarius is attacked, DPS members will receive “Holy Bomb” status for 3 seconds. When “Holy Bomb” expires, it will kill all party members within 10 meters. DPS must pay attention to this debuff. “Magic Arrows”: Sagittarius summons turrets at random for 8 seconds, while turrets are active, Sagittarius is immune to damage but will be channeling and cannot attack. During boss battle: Sagittarius is immune to pierce DMG. Flame Protection will usually go to the Executioner since they take more DMG than the rest of the party. Ice Protection will usually go to the healer. The others can be distributed to whoever needs them. TIP: Do not hesitate to swap to a shield when this skill is active. Recommended Classes: (Slash) LW/Paladin/Adjudicator/Totem Master, Berserker, Assassin, Blade Master, Executioner Any damage reduction from any healer is of great help. LW is great especially with Maul T + Eis T and Soul Chaser.   Aquarius Mechanics: Aquarius has a knock back within melee range and will push you if you are too close to her. "My Ice is Fatal": Throughout the fight, the floor will have mounds (if SFX off, only mounds are seen), that will glow and be shiny during her bomb skill. Each player marked with this bomb will have to move out of the circles indicated around the mounds spawned or be KO'd by it. "Targeted Ice Barrage": Around 75-60% HP, Aqua will begin to ice the player with aggro and anyone within range of this attack. TIP: Make sure to tank away from the rest of the party. Shield swapping is recommended while you are frozen to avoid dying while the healer is busy. During boss battle: Aquarius is immune to Ice DMG. Can be killed with Fire (very slow, not recommended) "Purification Wave": AoE that debuffs the party. Around 80-70% HP she will begin summoning a Healing Ice throughout the fire at certain HP intervals, this can be killed with Fire DMG and a Time Totem/Rebellion Totems. Recommended Classes/Party Setup: Meta atm is four Annihilators and a Totem Master; or three Annihilators + Trainer + Totem Master TIP: Smoke bomb to transfer aggro to 1 Annihilator (tank) then the others will use Fire ammo when Healing Ice comes up.
    7 points
  13. 6 points
  14. This news broke me, my rival......who am i going to talk shit and annony now....where ever u are ur at peace now much love brother and to everyone else take care and stay safe. Love all ya and yes im still here...
    6 points
  15. Adventure Realm We've added some new daily dungeons to the game. These dungeons are once per account completable dungeons that can be accessed in Aven. These dungeons give some really nice rewards including guaranteed Eternal Coins, Honor Stars and Crystal Cross Medals. To access the Adventure Realm head to Aven (X:455, Y:372) and speak with the Adventurer of the day! Shaman Class Update We recieved feedback a while ago about the Shaman class and after some discussions I decided the best course of action was to revamp the class. I will be stating clearly here this is not becoming a class balancing game where every week we're doing updates to classes. However, there is one or two other classes I will be looking into over the next couple of weeks and may or may not make some changes to. The goal here is not to nerf anything but simply bring up a class that would otherwise wouldn't be used. Vendetta Starter Weapons You will recieve a quest upon hitting level 40 that will give you a full set of Custom Vendetta Starter Weapons that will level up with your character every 5 levels until level 70. The stats of the weapons will be equivalent to a gold weapon of the same level at +10 fortification. The weapons cannot be fortified or gemmed but will grant Resistances, Movement Speed, EXP and Class EXP. Altar Updates Just as a reminder I will be reiterating the Altar Changes that where made last week here. However, as mentioned last week there is now a conversion for Tradable Viridian, Ultramarine and Coral Lucky Safety Stones using the Arcane Box. The current ratio is 2 Luckys to 1 Halcyon. This may change in the future though so it's best to exchange your stones while you can! Simply put the Lucky's into the Arcane Box to convert. Drop System Changes We've updated to use the updated Drop System that includes player specific drops and auto-looting. Added Class Drops to the 70-S Trials for Eden Crystals, Eternal Coins and Honor Stars. We've updated Flame Ash from Volcanic Altar to contain NT Halcyon Stones instead of Halcyon Formulas. We've updated Mutant Monster Expedition Reward Box to contain Virdian Lucky Safety Stone, Ultramarine Lucky Safety Stone and Coral Lucky Safety Stone x3. Guild Towns Added Material Merchant Alice and Material Merchant Susie who will sell Fame Materials directly from Guild Town. Added Collecting Expert Hanga to Guild Towns! Note: Also updated him to use the Trade System. Added Pickaxe Merchant Phio, Gardening Gloves Seller Ri and Crystal Ball Dealer Aidey to Guild Town. Racial Crafting Zumis can now access the level 80 Racial Crafts at level 75. Ursuns can now access the Luminary Glyph at level 75. Anurans can now access the level 80 Racial Crafts at level 75. Note: The level 80 Essence enhancement has been removed. Achievements/Crafting Updated all Orange 1-65 Rings and Necklace crafting formula's that where below 50% success rate to be 50% success rate. Update all Orange Capes War Stone requirements to match the Awaken Server. All Level 3 Potions now have a 100% success rate when being crafted. Updated the following crafts to give Guild EXP x4 and Building EXP x5 and will take 2 seconds to craft: All level 20 Orange Rings and Necklaces. All level 23 Orange Armors. All level 20 Potions. All level 20 Farming, Mining and Summoning blueprints. Note: I know some of this was previously implemented but some things where missed/skipped. Misc. Updates We have performed some fixes to Teleport Skills such as Dimension Jump and Pulling Skills. We cannot know for sure if any and all issues have been fixed but it feels better in testing so we assume that it's been improved at the very least. Removed the Christmas Event Related Content. Updated Warrior, Knight and Templar Glyph Translations. Updated Thief, Martial Artist, Blade Dancer and Samurai Glyph Translations. Updated Hunter, Engineer and Ranger Glyph Translations. Updated Cleric, Bard and Shaman Glyph Translations. Updated Mage, Illusionist, Warlock and Luminary Glyph Translations. Updated Certificate Dynamic Body I & II to be P-ATK instead of Parry. Updated Certificate Powerful Muscle II to be 25% instead of 15%. Updated Certificate Holy Inspiration II to be 25% instead of 15%. Updated Certificate Sorcery Knowledge II to be 25% instead of 15%. Updated all Certificate Translations. Increase the Free Portal stone buff to last until level 70. Reduced the Crystal Cross Medal cost for the Awaken 65 Weapons. Updated EE Top 10 Players Award and Top 10 Players of the Month Award to contain Ultramarine Sublime Safety Stone. Updated Elysian Golden Giftbox and Elysian Silver Giftbox to contain Halcyon Stones rather than formulas. Increased Arena HP to match Territory War HP. Updated the EXP in the Book Quests in Searing Valley, Sunrise Plains and Devastation Realm. Updated Recommended Events buffs to be granted as a consumable item. Updated Recommended Events to always have the Courageous Vigor buff available. Departure Crystal now only requires 1 Fame in Andrew Mining. Memory Tome and Heroic Trait Transformation Tome can now be stacked x999. Bug Fixes Fixed the Tool Tip for Class Stress. Fixed the Description for Gem Pouch. Updated the Captcha Dialog Text. Fixed Guild Manager Heldin text issue. Fixed the placement of the Vendetta Upgrade Stone in the Auction House. Fixed a typo on the Formula:Recovery Lv7 formula. Updated the Icon for the 200 Eternal Coins. 🐢 Nice! 🐢
    6 points
  16. Hello Arkana! Please use this thread to submit your in-game name and your requested item! Please no conversations in this thread and only do 1 post for 1 entry. Should your wish change, please edit your post! Please be sure to go to: https://sb.vendettagn.com/event.vgn to enter this event! This is for Scarlet Blade only!
    6 points
  17. 3v3 Map Update Base on some feedback recieved over the years I have decided to update the 3v3 map as a test to see if it improves the quality of 3v3 arena. The map is used for 3v3 on Aura Kingdom and is a slightly bigger map than the original map for Eden Eternal. It also doesn't have obstructions which again have had some mixed feelings over the years. I would love to hear what people think of this change. Original Faces Once again I bring you more character customization options! I have added back the original faces for Human's and Halfkin's as additional customization options! Note: They have also been updated to support the Dual Coloured Eyes added in Patch V97. Available via Makeover Cosmetics Set and the Character Creation Menu! Damage Styles To extend the damage visual styles added in Patch v97 we have added 2 more damage styles to the game from the games Glory Destiny Online and Legendary Heroes! To update the damage visual head to the UI Settings tab in the Settings window! Have a nice day!
    5 points
  18. Hello everyone! Unfortunately it seems we may have lost access to our original discord server. One of the admin accounts seems to have been compromised and its impossible to get it back. We highly recommend leaving the old discord server as I have been hearing of scam/spam links being passed around. That server is no longer affiliated with us and anything that is said/done is beyond our control of it. So we've started from scratch and opened up a new server. To join this server, you must be sure to leave your forum account profile link (click for an example). OR take in-game screenshot of your game character (with your character name visible). Select either option and paste the link or screenshot in the #introductions section of the discord. When this is done, you'll recieve your Vendetta Member role! Please note that it may take a bit to get your role. Staff will manually add the role to you once you have completed one of the 2 options. With this new discord server opening, I'll be running various giveaways and events for each of the games over the coming weeks. Be sure to get in before you miss it! https://discord.gg/86mjz4AJeh Enjoy, and I hope to see you there soon!
    5 points
  19. @JordanI just have some small QoL changes and a few suggestions since a racial patch was possibly in the works, mentioned a few forums ago. QoL Changes: 1. Remove captcha from guild towns and player housing. It's not really a place it should be popping up in my opinion, especially when trying to summon 100+ mobs at an altar or 80+ baby phoenix the old fashioned way after the Sakura Island nerf to them, it'd be nice to at least not have to deal with captcha ruining the mood more. 2. Make Lv20+ summoning blueprints purchasable in stacks of 100+ if possible, the Lv95?+ ones can be purchased in higher amounts but not the low level ones and I think this change would be a nice change to accompany the guild town leveling changes. 3. Portable Bank and Portable Auction time be extended to be at least 2 weeks, giving us good rotation with our Daily Login rewards since they are every 2 weeks for one Bank and one AH. 4. To help with bringing back arena, I have a few reward suggestions. Rank 1: Eden Crystal x30(NT), Corona's Heartflame Lv120 x1, PvP Token x5, Honor Star x1500 and similar to 1v1 a "Rank 1 Arena" type of title that will last for the entire month and have an icon over their head with a special glow. Only 1st rank in every arena bracket can obtain this title, so 3v3 will have it's own and MBA it's own, etc. The rewards for 2-5 will be similar to 1st place but dimmed down on the EC/HS amounts and so forth and so on. 5. Add 115 bloods/cores to the loyalty item mall. I see all the other Lv115 materials however the bloods were left out and they are useful whereas the cores are not currently. 6. Change the 3v3 and 10v10 and MBA maps to new ones, spice it up for us or give us a chance to be in a new one or the old one similar to how TW maps rotate. 7. Let us be able to queue up in our own set parties before entering 3v3 or 10v0, we should be able to que as 2 and get a random solo or que as 3 and fight vs another 3, etc like this. 8. Heroic Trait Tome and Memory tomes available for login reward coin trade. 9. Stack CC formula boxes like DS boxes. - I'd ask for gem BPs too but I feel you won't, but if you do yay. Suggestions for Racial Patch: 1. Anuran can craft "Enhance Essence Powder Lv120" making another use of Lv120 Corona's Essences. 2. Zumi can craft "Wonderous Pouch" A sort of Lv110+ wonder pocket/4th dimension bag that can have NEW items in it such as Lv110 and 120 pet weapons and accessories, a chance to obtain Lv14 enchants crafted or blueprints, the other misc items the old ones consisted of but new and improved. 3. Human can craft physical, mana and claret fusion resist gems similar to our courage/compassion resistance.
    5 points
  20. We just learned that Wolfbane has passed with covid, close friends of his heard from his family and I was just passed the information to share. A lot of us in Curse over the years played with him so its very sad to hear. Banana, Kira, and I are working on doing something in game for him. Feel free to share any fond memories you have below. I always loved watching wolf pvp with bikini and otp. and the testing he did on classes just in his own time to learn game mechanics was so helpful to everyone and played a huge role on how people have come to learn to play a lot of the classes. Wolf was also part of the GS team for awhile and was super helpful to have around and I really enjoyed having him. I hope you are all doing well and know that even if you play with people online it doesn't make them any less of your friend. Not knowing what they are up to if they are offline for so long is not a great feeling. That has been on my mind a lot recently wondering how all my old sb friends are doing. Please be respectful in the comments. You can reach me on discord at Cowboy#8731
    5 points
  21. Hello Kitty Updates We have updated the Hello Kitty content! Note: This will not effect anyones existing costumes! We have updated the archive sorting so that all costumes are located together! We have updated the name of Candy Man/Lady to its correct name of Melody Tailcoat/Maid. We have added the missing costumes Male Weeding Suit! Kiki & Lala Xmas Suits! Kiki & Lala Pop Star / Summer Dress! Kiki & Lala Literary! Melody Duke and Duchess! Bug Fixes Fixed VGN custom bosses on Recommended Events! Added missing Blueprint: Invader's Fire to Sword Forger Arthur. Fixed the legendary stats of Upgraded Treasure: Pumpkin Lollipop. Added Frost Crystal Great Blade (Legendary) to the archive. Fixed the ordering of the Holiday Events achievements. Text Updates Updated Certificate Translations. Updated Halfkin Skill Aurora Shield translations. Updated Halfkin Skill Sacred Shield translations. Fixed text error in Gravity Manipulator Skill Balanced Gravity. Fixed text error in Blade Master debuff Shreaded Armor. Added Boss names to Commander Joe's Enhanced Zodiac Token Exchange. Fixed text error on Sagittarius' Glorious Cape. Fixed name and description on Fantasy Popsicle Stick costume. Fixed name and description on Provoked Katana costume. Fixed name on Michelle's Twin Hairdo (Legendary). Fixed name on Male Ghostblade Hairdo (Legendary). Fixed name on Female Ghostblade Hairdo (Legendary). Fixed description on Fluffy Kitty Claws. Fixed names of the 4 Trials Guardian's. Misc stuff: 🙀 Kawai! 🙀
    5 points
  22. Been friends with him since Aeria. A really fun and cool dude, we were most of the time at eachother's throats in the game, but really good relationship out of it.. Sad times, RIP old friend. Condolences to his family. https://ibb.co/Lrbv8XB
    5 points
  23. A (mostly) Cheerful Snowglobe ! Auriia used Anti-Gravity Drive! (Almost) Everyone loved that! Happy Holidays from the Awakened guild! IGN: Auriia
    5 points
  24. Hola, Hi all. ‘’Save Scarlet Blade Vendetta’’ discord community server is a new community on the discord app. To this day has 37 participants and form this group of players that are a major part of the community of SBV had shared the following Ideas for the GMs to consider as things can possibly improve the game. The ideas and feedbacks that have been summarized are the following. 1. Improve the donation system of buying AP by adding the use of the PayPal app and another exchange system. – Many players had problems with pixel cards where transitions just do not happen and lose money on the return or, just decided not to donate. In other cases, few cases had the need to look for a mediator merchant to do it for them2. Change the level cap to level 69. 2. A peaceful solution for players is that when they just want to do Rank Point/ RG farming, they can do it at peace with no bullies. Every player has their motive and wants to have fun from the game, just not all groups want to play on the same matter. There a significant number of players that when doing their Farming RP peacefully with the non-considerate player making them waste time and forcing them to pvp in a not equal, with big disadvantage vs. the ‘’RP Bully’’ that want the big possibility to get an easy kill out of the situation or just bother a player when doing RP. It has been the root of bullying behavior that happened later to some players. Maybe a new buff item or changing an already item that can make RP farming much faster or avoid pvp action in both that has a limited of time and can be bought on the AP Store that endures at least 2 hours (this actually can be lucrative). Another option is a new map for just RP farming at peace. So players that want to pvp all times play on one map and peaceful RP farmers play on another map. 3. Events happening that include the lower-level players. 4. Special quest for a ‘’job’’ Jobs Quests Similar to the game WOW that power levers can do too. Where you can craft new outfits, which don’t give you stats and are only for the looks. Books Quests where you have to find special places or points in the game, and if you have fulfilled the book, you get some expanded gold, and you can start a new book. Quest books where you can read all the quests again, which you have solved, and then you have an NPC who asked questions about them and if you answer right (after a moment of researching) you get an item. At least 1 special event per month or just more events. Some kind of mini-game 1 day of the month. For example a Game trivia game. Soccer Ball spawn special events on Enocia and Mereholt maps for all levels. Campaign online day special event ( at least 1 per month) 5. More GMs (4 to 6) 2 GMS and 2 GS that manage Special Events. At least 4 More GSs, where one can be representing the Latin’s players, 1 European, and 1 that do more direct customer service with players. (1 player recommended 2 new GS instead of 4 or 6). 6. More variation on skill trees and passives, reduce skill point costs for skills. Change the medic Purple Atk name Shock Jock with no pre-requirements to learn that skill. All others arkanas classes that has a similar skill like this, does not had any requirements to learn it that , minus for the level. This help the Medic be little be more equal to others classes. 7. RG and the FK Arkana are in a balance on pvp. One player mention that, On the Old ASB version when players was going to participate on AK or NB, players used to wait outside till there another players want to join. Will be nice if they can apply the same system for sbv too. That the only way to avoid zerge or imbalance for NB/AK. 8. New Costumes. Original Costumes Sinclair NPC Wig and fashion It would be a good recommendation to have costumes contest every 2 months so people can give ideas of what they would like as a costume and this be added on the game out of a judge selecting a winner or 1st, 2nd and 3rd place with having the benefit of having 3 to 5 copy of it as a prize. These costumes can be sold on AP for the rest of the players. New outfits that are more normal without showing a lot of cleavage (chest) or ass from the arkanas, for those players that like more normal looks or just different looks. 9. GMs actually appear on some type of main special event before it starts and engage with players for at least 10 minutes. 10. More Cute Pets 11. Someone to promote this game for more new players to join. 12. More good unique items and rare items drop rate and much less junk item. As many already know on vendetta.com there is a community of players/gamers that are players of Scarlet Blade Vendetta aka ‘’SBV’’. This community is a small one where we have the benefit of contacting each other (players that have been playing for years or at least months) close by in the same game or on a server on the discord app. Many of us players are really worried about the community of SBV being low on numbers of players. In a community, the number of players going too low can significantly mean that a possible future will not be good. So the player Grimlite, King Gosuto, and I Mar decided to try to investigate on the matter the reasons why some are not active or less active. Most importantly to find the ideas and especially feedbacks that can save this community. Save as to actually function in the future. This group and I are not saying it is an obligation to GMs to do this for the SBV videogame. What we are giving is our ideas to be considered and an evaluation of the possibility of them being added to the game. In terms of ‘’save’’ use here is does not mean that any person is saying the game will shut down. It mostly means to prevent a bad end from happening. We just actually had people donate or buy with AP items and spend extra time on the game because we do care about SBV. Apart from this there 1 player named Cameon_Bloodwraith decided not to be on ''Save Scarlet Blade'' discord server but he wanted to say the following to GM Vivi: ‘‘Hi and I like how the game is balanced it is great and she should keep it at that. Maybe a few more events and dungeons and maybe continue the story. But else I’m fine how it is.’’ Many players consider that the SBV had improved gratefully from how it was at the end of ASB times in 2016. So many are thankful for the effort already done by SBV. All the participants that gave their ideas on these them agreed changes are necessary to improve SBV.
    5 points
  25. You can purchase PGC via PayPal through Paymentwall. The game is a Faction v Faction based game, it defeats the purpose to prevent Factions from fighting each other when the entire games framework is designed around it. Events are designed to be based around the common players, if there are 100 high levels playing and 10 low levels then the focus will be on the high levels. Vivi no longer has the resources or game resources to continue making more and more events without limiting the game further. We cannot hire more GM's for a game no one wants to play anymore. This also goes towards GS, we choose our GS based on the players in-game. Why? So you can label Vivi and the team behind the custom changes "useless dumb whores" and whatever filth you have next to say because a class is overpowered or overplayed. We lost one of our best GS' because of the amount of abuse he received and the entire balance you're now saying is good (irony) was bad back then. We have the last version of Aeria, so the feature is there. See Point 7. What like? MMOByte?.... Whilst I always appreciate feedback and suggestions, I believe when it comes to Scarlet Blade it's a case of "shooting yourself in the foot". We've had some of the best GS' ever in VGN history work on Scarlet Blade and they've been chased away with the amount of harrassment and abuse by players. Vivi does not have the motivation to work on this game any longer because everytime she does she's received with nothing but abuse no matter what she does, she rushed an event patch for you all and yes granted it was a bit buggy it was fixed and operating but all she got was hatred. You speak about custom content, what about the 8 months they all worked on this huge patch to be received with nothing less than a slap in the face and being harrassed every time they logged in-game. The game no longer pays for itself, we keep it here out of respect to those who stuck around. So what donations you think we're making, you're wrong and no cute pets or costumes will fix that. The fire in April caused a lot of damage and we lost a lot of work from a patch that was being worked on, environments which were setup to ease development and research. Granted a lot of it is saved locally but this game isn't an easy game to develop. Every tool we use was developed by us, every new thing we add must also be added assembly level and we've reached a peak where we are going to break the game if we continue. The only way this game would even have a "second chance" and be saved is if the game was brought back to it's vanilla status and returned all the way back to a low level but I will tell you, this work is not worth the efforts. The game even at it's peak only had 140 players ever... it's never been a big game and we have half that now. I swear, you've got this all wrong and no matter how this appears you're going to just assume the worst. You have to look at yourselves as partially to blame, you chased away some of the best minds this game had and now you're demanding what you once had but failed to see.
    5 points
  26. can we please get the option to craft x50/255 for alpha/beta/gamma hexweave at banna ? am rly tired of spending 30mn crafting a stack for an rng that am not getting lol , honestly no need for even x255 just x50 is fine . thanks !
    4 points
  27. Yo wolf im in tears buddy, just got back from vacation to find out one of my best rival friend had passed on u will always be remember brother, where ever u are keep doing what u do and rekt em give em havoc aite take care rest in peace bro Heres a little quick video of us pvping
    4 points
  28. I think the really nice part about DS is the card rewards don't really limit me in any way except for formulas, which are quite generous. Everything I need is given to me via guaranteed boxes for killing bosses, or a daily quest that I only need to complete twice for an entire set. In CC, I'm limited by formula bags from cards, sparkles from cards, and the daily quest reward. The issue with getting DSR boxes is it almost feels like a punishment rather than a reward, as it could have been something beneficial but is instead pretty much junk. I guess that's the point of it, but it definitely feels bad considering most people do struggle in fights like these. Gonna go a little off-topic here, but the daily quest reward is the biggest issue in my opinion, as everything else isn't really too bad. These are my CC items currently, x700 of the green daily token and x1 of the gold daily token. This is with turning in the daily every single day since release. I have the sparkles for half a set, more than enough boss tokens for every set I don't have completed already, but only 1 daily token. By the time I have enough to make a set, I'll probably have the sparkles for 2 sets. Some quick solutions I can think of that would be nice are: Double the daily quest, x24 greens for x2 golds. Add a daily to each boss (similar to HoO's dailies for each dungeon) with a box that has a chance to grant either a Gold daily token, a formula box for that boss, a token for that boss, sparkles, etc. I realize everyone doesn't share the same problem I have and a lot of people are limited on formula boxes, so this solution would help them as well. Adding Zodiac tokens to the cards. Trade in the constellation stones for formula boxes or something. Personally I like the second one the most because it has a solution for everyone's issues with CC, makes the player still feel rewarded even if they end up getting mostly DSR boxes (which does happen quite a bit), and would bring back one of the nice things HoO had. Either way, I got way too many green tokens pls help.
    4 points
  29. The crafting system itself has nothing to do with the reward box chances being so high for DSR material boxes, just my opinion though. Celestial already has implements from GoP that were not the drop system, sadly. As a someone who crafts overall for achievement, I don't particularly find anything wrong with the current Celestial crafting system aside from the daily quest being 1 (I think it should at least be 2) token a day when we have a chance to get specific tokens 3+ from bosses per day and sparkles from bag/random chance pick, it makes things a little unbalanced in that sense. Now back onto the actual topic; I'll agree that the DSR box is more than sad to get 2/3 or 3/3 in the majority of our runs over a SINGLE formula box or tokens, even sparkles and most times the formula box isn't even there. I think it should be adjusted to give us something somewhat more useful or if anything it can be replaced with the x10 sparkles or even make a thing of x5 or x1 sparkles, something USEFUL over something that's insignificant and a waste of our time entirely. I also think that the formula box should have a 100% chance to be there in every card pick, that way we only miss it when we don't choose it instead of losing out on the chance entirely because it isn't 100%. Currently Celestial is the HARDEST content in Eden, we spend a lot of our time and resources (potions, pod, etc) as well as effort in doing CC, but we get to lose at the end of the day because of this box. This isn't One-Eye-Roger, we shouldn't be losing out because of a misc reward that isn't useful to anyone anymore.
    4 points
  30. just heard bout Wolf, RIP wolf.. u are in heaven now my friend.. first Density.. now Wolf..😥😥
    4 points
  31. Dear friend, Here is me.. italy2.. and this is to much for me to take alone.. It was 16 Dec 2021 when you stopped answering, Uzo said. During the hard times you were passing through I was travelling to USA and Mexico.. in the airplane looking at the world map and staring at Trinidad too, and thinking of you, hoping one day to be able to meet you and Andrew. The heart is aching and memories are not letting me rest, emotions are pouring out and the time spent with you keeps playing in my mind. Here I am awake counting every mistake I’ve made replaying fights while thinking of you. These sharp memories of you and of all the time we’ve spent together. It was like yesterday the last time I saw you.. there with your silent presence like always.. enjoying to your heart content the game and fun that you loved hated the most. Here I am while thinking of all those moments and writing this post with my eyes incapable of seeing clear because the tears keep just coming.. I’m sorry for all the times I was rude to you like many others, luckily to my memories I did not ever hurt you in any way. And have always been true.. you were a nice friend that I enjoyed spending my time with and I loved you in a friendly way so much despite not talking to each other in the recent times. I loved your sole presence online in those moments.. your logging ins that would tell me that you were doing fine. We used to joke and laugh and have fun. I remember our discord group of detectives..where we had great fun with many others, moments that I loved, you were so yourself and I remember your laughings that would make you fill with joy. Where we are today has changed, you are no longer here.. Sometimes life pulls us in ways we’d never expect, with dreams to hold, egos to protect. It hurts to wander, so we wonder.. what’s current. ‘What do they expect?’, so we get distant, acting all stupid but we still care and we know deep inside what's real. I didn't expect you to get so distant.. No one simply ever get by but you were strong and I can't get to accept this, while I watch all these memories, they take me back to July.. chit chatting and fighting side by side.. Those moments I remember, and realize, those beautiful ones through good and bad times. Even though it’s a dream with open eyes, in my memories, they bring you back to life. Dear Wolf, the sunrise over the paradise illuminates all that made your soul great, and legends say there they run their own race and they have their own fate to grasp with new worlds and no maps. Here’s a prayer, to you and your soul.. here’s to tomorrow, to the growth, the victories and defeats, the ups, the downs, and yeah even occasional sorrows, and to the grand plans, now you can sketch the universe free hand, filled with peace, happiness, stars and you and us. Now you have the power. This is the beginning of something incredible, of you, a trip unforgettable, don’t forget to reminisce of the places you’ve been, of us, and the precious moments shared with everyone, the family you had and that always you will, and the life that you lived. I Thank you with all my heart and soul to have come in our lives and sharing your precious life with us. You will always be loved and be part of my heart till the end of my existence. A toast to you, ‘Cause the drinks bring back all the memories And the memories bring back you There’s a time that I remember, when you did not know no pain When I believed in forever that everything would stay the same Now my heart feel like December..when somebody say your name ‘Cause I can’t reach out to see you, but I know I will one day. Everybody hurts sometimes Everyboy hurts someday, But everything gon’be alright Go and raise a glass and say 'Cheers to me, cheers to us' Till we meet again, Cheers to you my dear friend. May the peace be with you In your loving memories I dedicate this to you Your friend italy2
    4 points
  32. Rest in peace, Wolfie. We'll never forget you. You'll always stay with us.
    4 points
  33. You will be miss. Such a great player. Rest in Peace. Condolences to the family 💓
    4 points
  34. hanged out with 'im on and off since 2013, great player and a really cool guy... rest in peace amigo
    4 points
  35. Updates Reworked the Halfkin Racial Spiritual Inspiration to include most Awaken Skills For the full list check the Skill Description! Dragonridge Sanctuary Formula Boxes can now be stacked x999. Added Doubled Versions of Green Miraculous Gourd (Prime) and Shadow Kitty (Prime) to the Archive. Applied the Classic Translation Updates for the following content: Bug Fixes Fixed a bug with Viper Sting where it would apply the DMG Taken debuff without Shooter Mark being applied. Fixed a text error on Dragon Knight skill Dark Drake Mode. Fixed a text error on Darkness Blade skill Dark Reversal. Fixed a text error and a bug on the Shaman Class Talent Scrying Knowledge. Fixed a bug where Elegant Dancer skill Samba would not grant Spinning Blade. Fixed the Material Amount to upgrade Bloody Red Gem Lv8 Racial Craft. Fixed the Material Amount to craft WIS Plus Gem Lv8. Fixed the name of the item Mysterious Nutcracker Doll (Prime). Lots of Text!
    4 points
  36. I've been thinking about this for awhile, but shura feels like it scales better to a bigger population. While the gimmick is cool, I feel like this server has outgrown it. It's causing more problems and doesn't really add anything interesting to the current situation. They're really buggy still, they cause too many issues because there aren't enough people, and people are actively avoiding PVP on shura map days. To and try to cultivate a better pvp environment without any hurt feelings, I think this would be the best course of action. One shura is enough to wipe all current players on the map as is, and it's hard enough getting balanced pvp as it is. Removing shura from the map or reducing the move speed, damage, and/or range is probably the best course of action. However, I think the devil manta rays are ok. They're NPCS and not players, and have mechanics in place from them causing too many issues. Let me know what you guys think!
    4 points
  37. Enocia is infested with pests and creations from Sinclair and her experiments. She's asking that you help continue her research into these released creatures. This event will be available till November 18th Please make sure to use all crafting items before this date! Unlike last year, this spread is an intentional spread, though it has gotten out of hand. Sinclair will have a daily quest available for these hoards, giving you daily Pumpkin Boxes. Marvin, located next to Sinclair, can be used to trade in your Pumpkin Boxes for rewards! The hoard and their great mound of flesh will be roaming around Enocia 4 times daily! They'll spawn at: 3:00, 9:00, 15:00, 17:00 server time! If the full first wave is defeated within 10 minutes, another will spawn right after! These will continue to spawn every 10 minutes for over 30 total minutes. Along with these creatures, Enocia seems to be covered in some sort of Spider web! The Golden Spike will spawn at 4:20, 8:20, 16:20, 24:20 every day in Enocia Base! The Crimson Spider mini boss will appear in various locations at 2:00, 6:00, 12:00, 18:00 every day in Enocia Base! The Golden Spike and Crimson Spider have a chance to drop halloween facepaints, pet skins, and unique costumes, as well as the crafting material "Pumpking Box" Sinclair will also have a daily "attendence" quest, giving you her research notes each day. Collect these notes to unlock special achievements! The Halloween titles have received a slight nerf to their original stats They were too strong and causing some interaction issues with certain classes A few extra guards have appear in each of the faction bases around Amara Nuclear Bunker will now begin at 14:00 server time and 23:00 server time Al Kasava, Nuclear Bunker, Second Ark, and Turnpike will now give a Safeguard Replicube x1 after a loss Fixed the level 60 monsters in Viledon - they will be back to their level 30 state
    4 points
  38. Pleased to announce the issue has now been fixed.
    4 points
  39. Hola. Hi, sweethearts linked to vendettagn. Wepa wepa Corazones conectados en vendettagn. Here I'm doing the 3rd Edition to this forum. In this forum, I will address 1 extra thing. I will add a 6th Lv. 65 Medic Built that is related to offer a very strong defensive tank type of Medic that works out. Its name base on a Scarlet stone cuz how strong Scarlet can be and because of the red color that is a color that identifies with Plasmas skills. Make sure you use all your 104 Skills points on lv 65 Skills. 4-''Scarlet Tank'' ME Very recommended: It is very well built to start over in level 65 since it has a mix of dots, good cleansing, Great heals, and Great Defensive Power. Goods: Team only PVE, PVP Built – Medium dots / plasma skills + max HPs + Hight Heals group skills+ Max HP Passive Full Max Defense Buff + Acc buff + + 2 have stuns Attacks + Great to use with EVA Jewels Con: No dungeon solo with this built, no atomic-control crows attacks skills, Low Restoration Skill (LV2) + No DPS Basic skills, no speed, no Teleport, No Mobility Skills, No stunt skills, no detection buff, no ATK Buffs, and no Acc buffs, No Speed Passive, Low Evasion Stats, No High Damage attacks,. The player does not require to be fast in movement in this built. One of the tankiest built (Max defensive built) you can do as a ME player. Very Recommended with the Green Jewels of HP and Crit-Void. Work out too with CH-EVA green Jewels. http://limeox.info/app/scarlet/sim/?c=4&l=11&s=l00000000000032fd25100007eb0308 I hope you like it, please tell me if any of this work for you. Thanks for reading.
    4 points
  40. Mana: Recently the mana has been a problem since the high consume of mp made by the toggle skill like Frenzied Titan (Berserker) , Asura Rage , etc is a problem specially for halfkid players , the reason behind this is because the Celestial Corridor set gives a lot of mana and sadly more mana is a nerf. Not even using ultimate mp potion with dsr mana potion is enough in some cases. This is a suggestion that i think may solve this problem : Reduces the % of mana per second of those skills or make it use a constant value of mana like 1000 mana per second or other value you think fill fix this problem. T110: I would like to talk about world boss set that is the time that a player needs to get it. Because sometimes they get a lot of a ring or T that they dont need. The reason behind this is because new players are the only one who does world boss hunts now, and i guess they should get it a little bit easier because sometimes as happen to me i hunted 90 times arrons just for the Trophy. End game players dont even use those sets because they use celestial corridor sets. So this change just will help those players stuck with 2 pieces of 3. This is a suggestion that i think may solve this problem: Make a quest that ask to kill the wb 10 times or any value you think is correct and the reward of the quest is a piece of your choice so new players wont stuck until getting one single ring or the trophy.
    3 points
  41. Its way too hard for new players/characters to farm it, timezones on Elysian appearance, rates being crap, etc etc. We need the option of PvP Tokens usable to exchange for Elysian Devil Soul, something like 20 for White, 35 for Alpha, 50 for Prime will do. Or anything that gives a better option than the current system.
    3 points
  42. May Wolfbane Rest in Heaven. Hope soon pandemic end and no one eles die of Covid-19.
    3 points
  43. We're checking into it to see what might be causing it. Edit: Any issues with it should be sorted in a few hours, as a fix has been applied.
    3 points
  44. I've fixed the typo in the wiki now. ^^ Ty for pointing it out.
    3 points
  45. tbh from my time farming partial enchants 1 thing stuck out to me the most, same level partial enchant chest not in the same back pack space. i can see if it was like oh i got 5 partial chestI here, 8 partial chestVI here, and 3 partial chestII here, but nope i got 3+ rows of partial chest trying to get lvl1-2 partials. can we make them stack like potions before we open them?
    3 points
  46. IGN:Judgement You're welcome.
    3 points
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