KawaiiNyanNyan

EXP'ing is a little hard

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Hi-hi.

BananaNyan/Kira here and I would like to bring to attention on how hard it is to EXP and lack of boosters being provided in the game now is making it even harder and could be making it almost impossible for players who do not spend Vendetta Points on the game to level up to end game.

As a medic, it is especially hard since I cannot farm alone as I do not contain the damage other classes have and it's extremely hard to find EXP parties as I am not always on when Free Knights are busy or even when they are, majority of the people are already level 65 and the the other half just do not want to level up because of how boring it is. Sometimes, I find a few people who are genuinely helpful, but they are also not on all the time when I am online.

With my experience with leveling, I would understand why players who are level capped would not want to help due to it being so repetitive.

I know Boosters are given when you level up, but the amount you are provided are nowhere near the amount you need to level, so you are in a predicament and I've been told before that leveling was even harder before I came back, but this could still scare away new players who want to get to end game and I do not want that.

I have some suggestions to try to make this easier if possible.

1. Providing a buff when you go into Dragon Valley that gives you a % amount of experience boost. Can range from just 100% which isn't exactly the best, but it's something... to 500% exp boost buff, so at least players who cannot afford to buy boosts can have some way of experience boosting,

2. Making bosses in Amara and Boss events in Enocia drop EXP boosters from 700% to 1000% that are tradable as I have seen 200% boosters before, so if people at level cap do not need these boosters, they can give to someone who needs.

3. Making the experience boosters in Item Mall a little cheaper, like from 500 VPN to 250 VPN.

4. Making the mobs have a really rare chance of dropping something that would cost gold, like Ancient Jewel Spanner, Jewel Spanners, 10% Unique Kilos, or Jewel Safeguards. This could attract people who are already level capped into helping others who are not because they have a chance to get some good loot from this, but make the chance slim so people do not end up just farming mobs all day and not participating in PvP or bosses.

5. Creating a title for killing mobs in Dragon Valley that grants them boost on DPS Stats. It would attract more people who are DPS to come help and would make experiencing a little faster called like Dragon Hunter or Dragon Destroyer.

 

These are only mere suggestions and I would completely understand if they cannot be used or made, but I do think it would make things easier or make people more excited to help players who are having a hard time leveling and do hope these are taken into consideration. 

Thank you so much for reading~ 

BananaNyan/Kira

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Actually, leveling is an extremely repetitive and frustrating experience, I never more wanted to step on the DV again after I reached level 65. And I see that this is another problem of the game, after all in the lower levels the game is completely empty, which forces you go to the end-game, but the end-game experience is so annoying that players won't have much patience to help new players, and leveling solo is something extremely time consuming and annoying, I couldn't get party to reach level 65, then since lvl 63 I practically went up alone to 65, and it's an experience I don't want to repeat too early and it's even one of the reasons I'm not so excited to a patch that could bring to us lvl 69.

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Just making dungeons viable for exp farming is enough to fix this problem imo. I know I'd be a lot more willing to help exp farm if some decent loot was involved.

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There were suggestion that all equipment should be accessable at lvl 60 (50 and so on). So you can use for example Kappa Suit at lvl 50, not 55 . That way leveling wont be so important part of game.

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14 hours ago, KawaiiNyanNyan said:

Hi-hi.

BananaNyan/Kira here and I would like to bring to attention on how hard it is to EXP and lack of boosters being provided in the game now is making it even harder and could be making it almost impossible for players who do not spend Vendetta Points on the game to level up to end game.

As a medic, it is especially hard since I cannot farm alone as I do not contain the damage other classes have and it's extremely hard to find EXP parties as I am not always on when Free Knights are busy or even when they are, majority of the people are already level 65 and the the other half just do not want to level up because of how boring it is. Sometimes, I find a few people who are genuinely helpful, but they are also not on all the time when I am online.

With my experience with leveling, I would understand why players who are level capped would not want to help due to it being so repetitive.

I know Boosters are given when you level up, but the amount you are provided are nowhere near the amount you need to level, so you are in a predicament and I've been told before that leveling was even harder before I came back, but this could still scare away new players who want to get to end game and I do not want that.

I have some suggestions to try to make this easier if possible.

1. Providing a buff when you go into Dragon Valley that gives you a % amount of experience boost. Can range from just 100% which isn't exactly the best, but it's something... to 500% exp boost buff, so at least players who cannot afford to buy boosts can have some way of experience boosting,

2. Making bosses in Amara and Boss events in Enocia drop EXP boosters from 700% to 1000% that are tradable as I have seen 200% boosters before, so if people at level cap do not need these boosters, they can give to someone who needs.

3. Making the experience boosters in Item Mall a little cheaper, like from 500 VPN to 250 VPN.

4. Making the mobs have a really rare chance of dropping something that would cost gold, like Ancient Jewel Spanner, Jewel Spanners, 10% Unique Kilos, or Jewel Safeguards. This could attract people who are already level capped into helping others who are not because they have a chance to get some good loot from this, but make the chance slim so people do not end up just farming mobs all day and not participating in PvP or bosses.

5. Creating a title for killing mobs in Dragon Valley that grants them boost on DPS Stats. It would attract more people who are DPS to come help and would make experiencing a little faster called like Dragon Hunter or Dragon Destroyer.

 

These are only mere suggestions and I would completely understand if they cannot be used or made, but I do think it would make things easier or make people more excited to help players who are having a hard time leveling and do hope these are taken into consideration. 

Thank you so much for reading~ 

BananaNyan/Kira

Well I kind like this idea since lvling is super hard I also agree with bikini dung should be the to give massive exp hard to found exp pt I hope they make solo exp more effective

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throwback to this topic. the drop tables of DS were changed to account for DTO, and it seems like DS has been deserted with no added EXP or gold increase.

I think DTO gives you like...1% exp with a 1k booster in team mode? Half the run is killing fatass Ent. Not worth it since the drops are the same.

I understand if editing drop tables is time consuming and an extreme pain in the ass, but at least some good gold and EXP could be changed to make EXP farming in a team dungeon worth it.

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How bout the previously suggested lv60+ Soccer?

As for the current allotment of BG's, it goes like these (lv49cap: SP, Siren, Janus) (lv59cap: SP, Siren, SA) (lv60+: Janus, SA, TP). correct me if i'm wrong

I suggest to distribute em like dis (lv49cap: SP, Siren, SA) (lv59cap: Janus, Siren, SA) (lv60+: Janus, SP, TP) so that 60+ gets to kick balls. No more SA in 60+ cuz it's broken to begin with. Take away soccer from 59s cuz it's only useful for boosting until lv52 imo. There's a good spot in Ellis that is relatively more viable source of exp compared to SP for lv52-56. There is DMH for lv56+ or even for lv54+ if geared enough.

Of course, lv60+ SP would be totally pointless if it just give a relatively small amount of exp. I say the amount of exp we get from farmin it should be enough to lv-up a lv64 to lv65 in less than 12 match.

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What? exp rate is fine,you all should reduce it more and lets lose some more players to the grind,filter out the weak😀🤣

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27 minutes ago, Venom said:

What? exp rate is fine,you all should reduce it more and lets lose some more players to the grind,filter out the weak😀🤣

I hope this is sarcasm. lol

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13 hours ago, Norleras said:

Then you'll have to worry about bullying as well as pvpers complaining about being down by the number of people farming.

ik the solution for bullying is beyond VGN domain... so there's that

but pvp in SP... seriously?  Who's deranged enough to sign up for SP expecting quality pvp experience?

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From what i know, the reason why grinding is this hard here is because: " Players in other MMO gets to do the same thing ". which does makes sense.

The thing that i find crazy here is you still need to use a total of 1500% exp boosters just to get to a reasonable grinding from level 60 and above and that even using 1500% boost only gives you 0.0x% per kill (or more worse at level 64, 0.01% per kill) and because DV is arranged to where we can kill a lot of mobs at once.

Imagine grinding without any exp boost lol. And from what i heard, it was even slower before EXP chips came out. It's kinda focused too much on how much maximum EXP boost we can attain.

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plus there are games that are just as hard to grind or harder and you have to either pay for boosters or wait for exp events to make slivers of progress or both

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